Can we change how critical procs works again?

Can we change how critical procs works again?

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

http://wiki.guildwars2.com/wiki/Food
http://wiki.guildwars2.com/wiki/Sigil

Instead of a “1-second internal cooldown.”

Can we have it where “This item can only proc 3-5 times a second?” It would make the food viable without making AOE spam-able attacks ridiculous.

It would be really fun without completely breaking it like it was before.

In the current game, for runes and such the internal cool-downs just make skills like this worthless, its better just to go things like -conditon duration or other things, this stuff was good because it added a lot of “Hey I can melee and live a bit.” where now everyone just stands at ranged.

I believe the proc-rates melee to ranged should also be changed, melee attacks should have 3x the proc rates as ranged.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Can we change how critical procs works again?

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Another idea I had is something like this:

You get 20 Charges which refresh every 10 seconds.
33% chance to heal on critical, so every time it procs it takes away a charge.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Can we change how critical procs works again?

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Posted by: Olba.5376

Olba.5376

Can we have it where “This item can only proc 3-5 times a second?” It would make the food viable without making AOE spam-able attacks ridiculous.

There are only two cases where you can even get that many hits. First being multihit skills like 100 Blades and Pistol Whip. Second is AoEs.

And let’s face it, the reason they have cooldowns on lifesteal food and sigils is because it allowed for zerkers to heal ridiculous amounts.

And I’ll be honest, I think that Superior Sigil of Earth without a cooldown would be ridiculously powerful with a Sword warrior, especially if they happened to roll Sword/Axe.

Also, multihit skills with high crit rate would mean that sigils like Nullification need cooldowns or they end up being used as full boon wipes.

They’re not just going to un-nerf something that was clearly overpowered.

In the current game, for runes and such the internal cool-downs just make skills like this worthless, its better just to go things like -conditon duration or other things, this stuff was good because it added a lot of “Hey I can melee and live a bit.” where now everyone just stands at ranged.

Oh come on. People still use plenty of on-crit sigils. Fire, Air and Earth are all rather popular.

I believe the proc-rates melee to ranged should also be changed, melee attacks should have 3x the proc rates as ranged.

Yeah so that melees can CC and spam a multihit skill to totally decimate their foes. Good plan.

Can we change how critical procs works again?

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Can we have it where “This item can only proc 3-5 times a second?” It would make the food viable without making AOE spam-able attacks ridiculous.

There are only two cases where you can even get that many hits. First being multihit skills like 100 Blades and Pistol Whip. Second is AoEs.

And let’s face it, the reason they have cooldowns on lifesteal food and sigils is because it allowed for zerkers to heal ridiculous amounts.

And I’ll be honest, I think that Superior Sigil of Earth without a cooldown would be ridiculously powerful with a Sword warrior, especially if they happened to roll Sword/Axe.

Also, multihit skills with high crit rate would mean that sigils like Nullification need cooldowns or they end up being used as full boon wipes.

They’re not just going to un-nerf something that was clearly overpowered.

In the current game, for runes and such the internal cool-downs just make skills like this worthless, its better just to go things like -conditon duration or other things, this stuff was good because it added a lot of “Hey I can melee and live a bit.” where now everyone just stands at ranged.

Oh come on. People still use plenty of on-crit sigils. Fire, Air and Earth are all rather popular.

I believe the proc-rates melee to ranged should also be changed, melee attacks should have 3x the proc rates as ranged.

Yeah so that melees can CC and spam a multihit skill to totally decimate their foes. Good plan.

100 blades makes you stand still and a huge target… If people are standing in it then the warrior deserves that healing he gets.

Pistol Whip has been trash for a while now, it deserves a little something.

You forgot Flamethrower Engineer, which is also something not many people play.

What about Lightning Scepter Ele? ‘1’ hits so many times.

What about axe 5 for warrior?

What about symbols for guardian?

This is why I said “3 times every second.” It would bring balance without completely destroying it like it is now.

I didn’t say for all sigils, I agree that some could be abused, however with all the spam in this game I don’t think its far off from being balanced, just values need changed a lot.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Can we change how critical procs works again?

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Posted by: Olba.5376

Olba.5376

  1. 100 blades makes you stand still and a huge target… If people are standing in it then the warrior deserves that healing he gets.
  2. What about axe 5 for warrior?
  3. This is why I said “3 times every second.” It would bring balance without completely destroying it like it is now.
  1. Yeah and that has never been a problem in PvE. Healing with multihit skills, on the other hand, has been a problem in PvE.
  2. Yeah, that falls under the “multihit” part.
  3. 3 times per second is still way too much. Consider Omnomberry Ghost, for example. It’s 341 HP each time. 3 times per second and we’re talking 1,023 hp/s healing. I am pretty sure you know that this would amount to more than triple the average that a Warrior gets out of their healing skill. And that’s too much.

I’ll be honest with you, I would be all for making sigil/food able to proc multiple times on an AoE hit. But allowing them to proc multiple times per second is just screaming for abuse with skills that hit multiple times per second.

Can we change how critical procs works again?

in Suggestions

Posted by: Player Character.9467

Player Character.9467

http://wiki.guildwars2.com/wiki/Food
http://wiki.guildwars2.com/wiki/Sigil

Instead of a “1-second internal cooldown.”

Can we have it where “This item can only proc 3-5 times a second?” It would make the food viable without making AOE spam-able attacks ridiculous.

It would be really fun without completely breaking it like it was before.

In the current game, for runes and such the internal cool-downs just make skills like this worthless, its better just to go things like -conditon duration or other things, this stuff was good because it added a lot of “Hey I can melee and live a bit.” where now everyone just stands at ranged.

I believe the proc-rates melee to ranged should also be changed, melee attacks should have 3x the proc rates as ranged.

3 times a second is just a significantly more resource intensive version of dropping the cooldown to 0.33s