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Can we change the way internal CDs work?
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For example…
Leg Specialist
Apply a 1-second immobilize whenever you cripple a target with a skill. This effect cannot trigger more than three times every 5 seconds.
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Another example…
Cleansing Water
Remove a condition when granting regeneration to yourself or an ally. This effect cannot trigger more than three times every 5 seconds in spvp.
Omnomberry Pie
Nourishment (30 m):
66% chance to steal life on critical.
+70 precision
+10 Experience from kills
This effect cannot trigger more than three times every 1 second.
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I see what you did there.
Let’s not bring the op combinations back into the game under a seemingly fair mask.
I see what you did there.
Let’s not bring the op combinations back into the game under a seemingly fair mask.
So yeah, instead we should just not even consider them an option since they are terrible.
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You’re doing this again?
Yeah, Omnomberry Pie got an ICD for a reason: it gave zerkers ridiculous ability to heal. And your 3 times per second isn’t much better than what it was before. That’s still 975 hp/s, which is far more than any healing skill in the game.
The reason Leg Specialist got an ICD was because Hamstring got moved to Sword autoattack. Not having an ICD would be insane. Three times in 5 seconds? Yeah, that would be about the same as not having an ICD at all. And the reason it would be bad is simple: we’re talking near permanent Immobilize. That’s ridiculous. Leg Specialist is already used with Opportunist to provide Sword MH permanent Fury.
You’re doing this again?
Yeah, Omnomberry Pie got an ICD for a reason: it gave zerkers ridiculous ability to heal. And your 3 times per second isn’t much better than what it was before. That’s still 975 hp/s, which is far more than any healing skill in the game.
The reason Leg Specialist got an ICD was because Hamstring got moved to Sword autoattack. Not having an ICD would be insane. Three times in 5 seconds? Yeah, that would be about the same as not having an ICD at all. And the reason it would be bad is simple: we’re talking near permanent Immobilize. That’s ridiculous. Leg Specialist is already used with Opportunist to provide Sword MH permanent Fury.
Sorry, but that is opportunity cost, if 3 guys are grouped up infront of you and you hit all of them, it will heal 3 times (maybe?) However that is their fault for having either globs of AI helping them or 3 mobs.
In the current Meta, everyone just uses bodyblockings like Mobs/AI because they know things like this hurt it a lot.
What I propose is turning it to a more /balanced/ step then it was before, so Axe ‘1’ heals as much as Axe ‘5’ and so-so.
In my version, it won’t fully heal a zerker, it may help him a little, but it won’t fully heal him up like before, it won’t be NEARRLLY what it was before.
Immobilize only stacks up to to ‘2’ seconds by the way, and can be cured by condition removal.
Warriors already have perma-fury also, its very easy to get.
If your enemy is using minion, spirits, ai, or standing on top of each other and not moving, then you SHOULD have a chance to get 3 procs from an attack. Sorry…
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(edited by Daecollo.9578)