Can we increase ability to earn gold in WvW?
I really hope they won’t. I don’t want to wait in a queue because my server is full of people running in circles caping supply camps to get the money and drops.
When you reach lvl 80 and you get 80 drops you make enough to at least not lose money, and that’s fine with me.
And I DO want more people to feel interested for WvW, but not for gold making.
Cheers.
Instead, they should add a third currency: Honor, earned in all events, by defeating foes and even in events that get nerfed and no longer give gold.
Then you’d be able to use Honor instead gold for all sorts of stuff in WvW.
Or – just increase the rewards for capping towers, keeps and stonemist and defending those. So you can’t just run around small capping for huge amounts of cash, but attacking and defending vital objectives allows you to rake in the cash.
The current cash is ok, but many people won’t pay upgrades or buy blueprints, and save the cash all for PvE stuff.
Increasing cash won’t solve that. People could use the cash for stuff outside WvW. So why waste it inside?
Something given only in WvW, that can be exchanged for Karma or Gold in limited amounts daily would work. I’d call that “Honor”.
You could jump in and get some Honor with karma to grab some blueprints and do stuff, but not too much, or exchange some honor for karma before you leave to use outside, but not too much, but can’t lurk around in events to only use your earnings for anything else but WvW. Allowing to repair armor with Honor would also help reduce the strain on those who play more WvW.
Money sinks in WvW are higher for dedicated players on the long haul.
Thats why craft mats, badges and items <exo/rare should drop more often, especially from players and via events.
While kill count/events occur way more often, exo/rare items & expensive craft mats should be of lower drop rate compared to pve.
BUT unlike pve you want no farm spots/meta and discourage gold farmer to exploit easy kills for precursor drop…
Thats why on rarer stuff the drop rates have to be highly reduced.
But be available (in theory) even via a lucky player drop AND not linked to specific mobs/events like pve.
In WvW it shouldnt be about thinking which approach to take in order to get rewarded best,
…it should be about how to WvW best and be rewarded best without needing a “farm-tactic”.