Hey guys, hope all of you are having a great time in the game. Now some might say doing this might be too soon, but I thought it would be fun discussing it anyway. Lets begin.
First: A new race. Pretty obvious choice would be the Tengu. Even the devs thought of the idea of them being one of the original five playable races, but decided to make the Sylvari instead.
Second: New Profession. I have been thinking for a while, and I was thinking that the only possible choice for the new expansion is the Monk profession.
Now in the previous game, the Monk was the main healer of the game. Now I know that in reality the Guardian pretty much is the successor to the Monk, but I think it should be a new revamped version that can be as versatile as all the other classes.
My version can be summed up as the almost stereotypical bad-kitten kungkittenmovie kind of Monks that can fight using various styles of martial arts and techniques. Almost a mix of a few mechanics like the Thief, Engineer and Warrior. Lets me explain.
Monk would be a light armor class that specializes in fighting up close and personal with only a few way to fight at long range using Chi or Ki to fire powerful blasts. May have a higher natural toughness rating than all of the other scholar classes. Might even rival medium armor ratings. Similar to the Warrior, the Monk can charge up its Ki meter while fighting and defeating enemies. Or like Thief it could recharge over time. It depends on the balance. I know that one thing is to have a “Meditate” Skill to charge the meter faster. The Ki meter can be used for a few abilities like amplifying his melee abilities and for his long range, Fireball attacks.
What did I mean about similarities with the Engineer? Well instead of Kits, I introduce Styles or Stances. In that case the only weapons he could use are swords(can Dual Wield), Axes (can Dual Wield) and Staff (the only time a Staff is used as a melee weapon. Probably a good choice for AoE melee in my opinion). The Stances can vary between Heavy defensive, Fast Light strikes, etc. Mechanic wise, I’ll leave it up to the devs.
A few attacks I’ve thought would be awesome and practical are the following:
Dragon Kick: A Flying Kick that can reach an enemy from a distance that can do good damage and dizzy an opponent.
Dual Palm Strike: A close range attack that can knock back an enemy. Similar to Yun from Street Fighter.
Leg Sweep: Self expanatory, knocks down an opponent.
Parry: Blocks a move and do a counter move that could cripple an opponent.(Maybe)
…..just try to think of every possible Kungkittenmove and martial art techniques (And yes even WirekittenXD) and try to apply it in gameplay and stuff.
Thats all I can think for now, Ill probably edit the post later for more ideas, but for now here it is. If any of you have more suggestions, post away. Thank you guys, hope you like. As for the Devs, keep up the good work, and see if this could inspire something for the next updates to the game.