Q:
The idea: Extend PVP with Capture the flag maps
Capture the flag is nothing new, but its fun, it fits very well with the gw2 playstyle and would be a good expansion for the few pvp maps.
1) The goal of this game:
Both (or three?) teams got a base. In this base is the flag of the team. When the game starts the team has to try to steal the flag of the opposing team and then deliver this flag to the own base. The flag can only be delivered if the own flag also is in the base. If the flag is delivered, the team got a point. The team that 1) got three points first, or 2) has more points after 15minutes are over, wins. If theres a 0/0 after 15minutes ran out, the next delivered flag end the game. Like a golden goal. (“golden flag” would be a nice pvp achievement i think)
1.2) Specifics:
- the flag is a bundle. like the repair kit for the trebuchet. Means it disable the skills of the carrier. I think there should be 2 alternative skills instead. 1) Condition removal with a cooldown of roundabout 30sec and 2) a skill that grants swiftness and stability for 3sec with a cooldown of 120sec. Those skills are necessary for the jumppuzzle ways. (To encounter “warrior stomp jumppuzzle camper” and things like that)
- i think it’s important that the flag carrier can’t fight to make sure he doesn’t fear, launch everyone in his way as well as to increase the need of teamplay.
(btw google translation says flag carrier is the same as airline. i hope you all know that this isn’t a poor try to introduce the airline in gw2 xD)
- if the flag is dropped, the carrier gets his skills back, but with a cooldown of (for example) three seconds. This is to prevent players from drop and grab the flag over and over again to use heal skills, swiftness skills and skills like plaque. If an opposing player manages to grab his own flag, it immediately returns to his base.
2) Now follows an example of a capture the flag map: (check the attachments)
This map could be named oasis fo example. Just to give you an idea of the map.
2.1) The Setting/Design:
- Red spot = Red base*
- Blue spot = Blue base*
- Brown spots = cannon/catapult*
- Lightgrey area = sand*
- Grey area = water*
- Green area = jumppuzzle path*
2.2) Explanation:
It’s a map with 3 levels. The lower level is the “water” filled hole in which you shouldn’t fall as not to lose time. Loose time because there are only 4 ways up to level 2, “sand”. Those 4 ways up are the arrows shown on my thumbsketch.
The level 2, sand, is located around this hole.
On this level are (on slight increases) the two bases (maybe something like stonehenge?:D) as well as the catapults. At the bases also are the starts of the jumppuzzle paths. Adding these two paths to the ways around the waterhole, we got 4 ways (yellow arrows) to get from base to base (swimming with flag should not be an option. There could be 2 npc water elements who freeze players who fall inside the hole, after this the opponment team should easy get the player who got the flag downed, which causes him to drop the flag)
Those 2 Jumppuzzle paths only cross in the middle (yellow spot). At this spot is another way (we remember: there are two ways up at the bases) to get from sand to the upper level “jumppuzzle paths”.
Those two jumppuzzle paths differ in length. The longer path (1) is difficult but can’t be shot by the catapults. The short path (2) is easy but in range of the catapults. I thought that the longer path is a bit higher than the catapults are and the short way isn’t to make sure the catapults can’t shoot people on the long way as well.
This is just an idea of how capture the flag could work. You can see that i focused on jumppuzzle a bit. This is (in my opinion) a must have for at least one capture the flag map of guild wars 2 because no other game has this already and i expect it to be very funny.
I really would like to hear what other think about this idea
In the end, english isn’t my first language. I hope you understand what i wanted to say and don’t focus on my mistakes