Casting Skills at Max Range QoL Change

Casting Skills at Max Range QoL Change

in Suggestions

Posted by: ChonieRanchito.1270

ChonieRanchito.1270

I currently use fast-cast ground targeting option and while it is a great feature there is one thing that bugs me about it. When this option is enabled, you can no longer see the green and red AoE circles on the ground, as the casting is instant.

The Problem – There is no way to tell if you are trying to cast a skill out of range unless you can precisely judge 900 or 1200 units with your eyes alone. Some people can, most people can’t. This means people are not able to utilize max range as we cannot accurately judge max distance.

The Solution – There are 2 ways I can think of that will help alleviate this problem.

Solution A- When the fast-cast ground targeting option is enabled, using a skill PAST max range will not only flash “out of range” on the screen but also the mouse pointer will flash RED to signal that the area you are clicking is out of range. Admittedly, this is not a great solution as it does exactly what the “out of range” text already does. However, it does add another small indicator.

Solution B – When the fast-cast ground targeting option is enabled, using a skill PAST max range will fire the skill AT max range. This will allow you use a skill without having to spam it until you find the range. Where this really makes a difference is in chasing and escaping. No longer will you lose your target because you couldnt precisely judge 900 units and undershoot your gap closer. It is a small QoL change but it will make a big difference. I believe this change would be much better than solution A, and would benefit many people.

Attached is a crude visual aid that hopefully clarifies what I mean.

Attachments:

Casting Skills at Max Range QoL Change

in Suggestions

Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

Great idea. I can judge for myself, usually. But, occasionally, especially in PvP, or in a WvW zerg, it’s possible for it to become a problem, this would easily solve that problem.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

Casting Skills at Max Range QoL Change

in Suggestions

Posted by: ChonieRanchito.1270

ChonieRanchito.1270

Am i the only one who uses fast-casting?

Casting Skills at Max Range QoL Change

in Suggestions

Posted by: GADefence.5634

GADefence.5634

I use fast cast ground too. It’s good until you reach a slight incline and end up doing this. . .
click – out of range
click but slightly further back – out of range
back same amount – out of range
back same amount – fire next to you due to weird incline

I agree with this. Out of range = max range cast on second click, this way if you try to click at max range on the first click but want to move it won’t fire too short.

Casting Skills at Max Range QoL Change

in Suggestions

Posted by: ChonieRanchito.1270

ChonieRanchito.1270

On second click is interesting and could also work. personally I would love for it to do it on the first. More options is never a bad thing though.