Q:
Celestial Dye Inconsistency
The dyes comes out differently on different materials I think – it will look different on metal then cloth for example.
You’re standing in a blue lighted area.
Oblyth, Mes ~ Nadeshiko Naito, War ~ Hwertu, Gua
Evenree, Necro (M) ~ Ran Still Died, Thief
Next to the replies before, you also seem to be running is a low graphics setting. My personal experience is that this changes the quality of the dyes.
celestial and abyss are special dyes, it changes in shades depending on what surface orlight shines on your character, white and black dye color ur armor like the dye name implies.
celestial and abyss are special dyes, it changes in shades depending on what surface orlight shines on your character, white and black dye color ur armor like the dye name implies.
That’s not accurate, they all work the same. Depending on what you put them on they can be vastly different in color. My ranger runs with the level 14 karma top and no matter how dark the color being used it won’t go dark. Black turns out as purple gray.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
It is true that dye colors change depending on the armor set they’re applied too. I agree with the OP that this is silly, since you would expect a dye color to be that same color no matter what.
I’ve also experienced celestial dye not looking “celestial”. On my norn cultural armor the pure white color looks fine, but on human cultural it looks gray and muddy, which isn’t what celestial is suppose to be.
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest
some sylvari and TA armour just doesnt dye the same; its almost impossible to get it consistently looking like the same colour as another piece of armour because they seem to react to light differently (pit fighter and AC HA are different colours with the same dye; but you can use different dyes to make them look the same; some armour just doesnt mix and match dye at all)
(also that armour glows; he isnt standing in a blue light)
(and it applies with any dye; not just celestial or abyss)
(i reset my graphics options to default and it was a lot less noticable; but still caused me to trash some armour pieces)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
here’s the thing:
you could categorize the color effect in 4 not only 3 different materials:
light, medium, heavy as we know it AND Sylvari plants. so on all cultural sylvari stuff especially celestial looks immensly pure white (nearly ignoring whether it’s day or night). your picture is a wonderful example, how your normal (medium in this case) cloth behave in darkness (getting darker). remember that even the TA gear behaves like normal gear and not like sylvari gear. so it’s not a matter of dye but of material.
We should have, dare I say, a choice in selecting the material traits so we can dial in appearances. Appearance is extremely important in making a character. Why they limited us to a few looks and a couple of dyeable zones, I have no idea.