Celestial armor and magic find replacement
The combat stats on celestial gear are already balanced for combat. They are not weak like explorer or travellers ones. Magic find was a nice bonus.
Adding boon duration onto the already fair combat stats just makes it incredibly overpowered. I use a full celestial armour/trinket set, and in no way want to see it overpowered with boon duration or any other combat stat.
And the percentages you were exampling are insane! Even 0.5% per piece would be ridiculously strong.
Then 2% boon duration on the chest, head and leggings, with 1% on rings, and 2% condition duration on the arms, feet and mantle, and 1% on accessories, and 1% of each on the amulet. :o With weapons, it’s 1% of each.
You’re missing the point. Celestial stats are already balanced for combat (wvw perspective).
Just like how soldier and berserker and the others have been given the stats they have. It is a deliberately thought out process of allocation. Adding more just makes it overpowered.
“Weapons, armor and trinkets with magic find will become account bound, lose their current stats and will gain the ability to be double-clicked to select one of several stat options depending on the item.”