Challenge Mode for dungeons
I thought Anet doesn’t want to encourage speedclears?
I thought Anet doesn’t want to encourage speedclears?
[Citation needed]
I’m trying to be sympathetic, but I’m starting to become frustrated by “ideas” to bring features of one MMO into another. True ideas, innovations, would be things that make Guild Wars 2 unique in comparison.
Not to mention that challenge modes are sort of already in GW2. At least the dynamic level/stat portion which lets 80s still experience low level dungeons.
Antonius Duarte – Elementalist – Kaineng
I’m trying to be sympathetic, but I’m starting to become frustrated by “ideas” to bring features of one MMO into another. True ideas, innovations, would be things that make Guild Wars 2 unique in comparison.
Please don’t meta-talk in this thread =). I understand your point, but only the problem you are adressing is not the topic of this thread.
Not to mention that challenge modes are sort of already in GW2. At least the dynamic level/stat portion which lets 80s still experience low level dungeons.
True for dungeons below 80 you are getting better rewards. But this is level-dependent not tempo-dependent – which I am suggesting here.
What I’m saying is that requesting a feature to be taken directly from another game isn’t an idea. Put a spin on it.
Want a challenge mode? Drop the time-based aspect and…I don’t know…perhaps a “Perfection” mode. If no one dies during your dungeon run, a second chest appears at the end which contains an assortment of T6 mats, additional dungeon tokens, and a small hance at a precursor.
This gives people the option to drop their Beserker builds and experiment with more sustainable builds. It also helps lessen the grind for the legendary and makes getting dungeon gear quicker.
This idea could of course be tweaked.
Things like this instead of, paraphrasing; “use WoWs challenge mode”.
Antonius Duarte – Elementalist – Kaineng
Difficulty challenge.
I’d like to see them. Similar to fractals, I guess.
What I’m saying is that requesting a feature to be taken directly from another game isn’t an idea. Put a spin on it.
Want a challenge mode? Drop the time-based aspect and…I don’t know…perhaps a “Perfection” mode. If no one dies during your dungeon run, a second chest appears at the end which contains an assortment of T6 mats, additional dungeon tokens, and a small hance at a precursor.
This gives people the option to drop their Beserker builds and experiment with more sustainable builds. It also helps lessen the grind for the legendary and makes getting dungeon gear quicker.
This idea could of course be tweaked.
Things like this instead of, paraphrasing; “use WoWs challenge mode”.
Sure I am not very creative thats why I just used WoW challange mode. If there are other better ways of doing this I would love it.
I just want a bit more challange in dungeons while keeping the regular ones alive, but also promotes doing a dungeon fast.