Challenging content #Skill=Rewards

Challenging content #Skill=Rewards

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Posted by: Daishi.6027

Daishi.6027

Giant Mad kings clock tower style jumping puzzle where it is timed and really keeps you on your toes, but even more challenging, when you fall you fall on a random map in a random location from the sky and die if you don’t hit water!

Then at the top a boss fight that’s like Liadri but tougher mechanics instanced (so you don’t need to deal with a mass of people near by) bigger room maybe even a bigger intense 3 phase boss (maybe drop the time limit) fight with tons of instant death for standing in the wrong spot. The kind if thing that makes you yell “COME @ ME BRO” knowing that not everyone with every build is going to be able to clear it.

Daily or weekly boss rotation, perhaps parts of the jumping puzzle change, introduce mechanics half way up that also frequently rotate.

Reward once per day: guaranteed 80 exotic for your class chance at precursor, account bound.

Level 80 req no scaling.

If you like this thumbs it up!!

Contact me A-net lets make this happen!

#Skill=Rewards

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

Challenging content #Skill=Rewards

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Posted by: Kuzzi.2198

Kuzzi.2198

Considering the attitudes of 95% of the people on the forums, I can’t help but think that you are trolling.

However, I support this post because I really enjoy challenging content and want more of it. I disagree with the reward though, I don’t need anything that steep.

Challenging content #Skill=Rewards

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Posted by: ikereid.4637

ikereid.4637

Giant Mad kings clock tower style jumping puzzle where it is timed and really keeps you on your toes, but even more challenging, when you fall you fall on a random map in a random location from the sky and die if you don’t hit water!

Then at the top a boss fight that’s like Liadri but tougher mechanics instanced (so you don’t need to deal with a mass of people near by) bigger room maybe even a bigger intense 3 phase boss (maybe drop the time limit) fight with tons of instant death for standing in the wrong spot. The kind if thing that makes you yell “COME @ ME BRO” knowing that not everyone with every build is going to be able to clear it.

Daily or weekly boss rotation, perhaps parts of the jumping puzzle change, introduce mechanics half way up that also frequently rotate.

Reward once per day: guaranteed 80 exotic *for your class chance at precursor, account bound.*

Level 80 req no scaling.

If you like this thumbs it up!!

Contact me A-net lets make this happen!

If it weren’t for that one statement, I would take this as a troll. But with the idea of account bound (Salvageable) Exotics, with a slightly higher chance of a precursor (ONLY for what your class can equip, No Bolt for a guardian for example), I think SOMETHING Like this would be a fun idea.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

Challenging content #Skill=Rewards

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Posted by: Daishi.6027

Daishi.6027

I assure you guys I’m not trolling. I really want this. And feel the game would benefit significantly from this. If you think I can convey the post with a better title let me know.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

Challenging content #Skill=Rewards

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Posted by: yyce.5038

yyce.5038

I like the idea of a boss fight like this, but not the jumping puzzle, I completed all the Halloween achievements as soon as I could and spent almost the entire rest of the event trying to do the jumping puzzle… and never even succeeded. I can do boss fights, but I can’t do the jumping puzzle…

Also, Sirsquishy, Guardians can use Bolt…

Challenging content #Skill=Rewards

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Posted by: Daishi.6027

Daishi.6027

The point is for it to be not something everyone can just farm out once per day,

It should be something that you could spend all day trying to accomplish and miss out on the drop. Designed to push players really hard, and although it is true that some players may not have the in game depth perception to do jumping puzzles. But I strongly feel that’s not only a good deciding line between in world (but out of combat) awareness and prowess but also helps the community develop themselves and be more aware. People get better over time, yes it would be hard at first but it’s ok just keep trying and learn from previous mistakes.

I was surprised to find out some players still click their skills, that is something that should not really be rewarded since it’s bad play. You can argue it’s really not if you can make it work, but the hard facts stand that it’s less efficient.

I think having a jumping requirement is similar to having the tickets during the queens gauntlet, worked giving a barrier to entry so people couldn’t just spam retry until they got it right, also it gives a failure stake before even fighting which IMO makes it less farmable since I could see people loging in with tons of 80s trying it over and over

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)