Champions and Weakness/Invulnerability
Dude, champs are supposed to have alot of HP, be immune to everything, and do the occational telegraphed oneshot. Didnt you know that?
They will still do that, except now weakness and vulnerability will be useful where they are needed most.
It lets more players get their own stacks in, instead of being capped out all the time and making your skills useless. If they only wanted to keep the champions strong, all they’d have to do is increase the base attributes or give them might and protection to compensate for the conditions always being applied.
Cutting durations isn’t the best solution, but it’s one of the easiest to implement universally, until something more rugged can be worked in later. I’d be happy if they did this with a few other conditions, too.
Except that unshakeable does the opposite of that, and discourages people from using vulnerability and weakness because they can’t maintain a meaningful amount on a target. This just discriminates against classes and builds that stack vulnerability, since it means that their personal contribution has been arbitrarily cut in half.
There is no benefit to other players getting in stacks of vulnerability. These are not damaging conditions: one stack isn’t better than the other. More vulnerability means they are capped longer an sustain higher, and it doesn’t matter k*tten that comes from.
There is also no need to change the champions durability or power to compensate. Champions would not suddenly become paper or become feeble because of double vulnerability or weakness duration. Those conditions, after all, are the weakest buffs to offense/defense in the game.