Change Armor stat from numbers to %

Change Armor stat from numbers to %

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Posted by: NANA.2853

NANA.2853

I suggest to write in stats meniu [H] Armor stat not in numbers, witch doesn’t tell much to me, to % witch writes how much it reduces incoming damage.

There is a guild in land always at war.
It is so fearsome, brutal and agile, that no one say it’s name out loud.
They are afraid of their wrath so just call them DeX. But the real name is Dexterity Overload.

Change Armor stat from numbers to %

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Posted by: Syn.3459

Syn.3459

would be very nice to see that! good suggestion

Change Armor stat from numbers to %

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Posted by: stof.9341

stof.9341

But the number tells you EXACTLY how much it reduces damage. If you have 2000 armor, the damage you receive is divided by 2000. It you have 2500 by 2500 and if you have 3000 by 3000.

Change Armor stat from numbers to %

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Posted by: Olba.5376

Olba.5376

But the number tells you EXACTLY how much it reduces damage. If you have 2000 armor, the damage you receive is divided by 2000. It you have 2500 by 2500 and if you have 3000 by 3000.

This is true. However, it’s kinda meaningless considering that the damage formula depends on the weapon, power and skills that your opponent is using. About the only point of reference that you can get is if you happen to have a fully geared characters of all races. Then you could use the tooltips, which assume 2600 armor at level 80, as a point of reference.

Change Armor stat from numbers to %

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Posted by: stof.9341

stof.9341

This is true. However, it’s kinda meaningless considering that the damage formula depends on the weapon, power and skills that your opponent is using. About the only point of reference that you can get is if you happen to have a fully geared characters of all races. Then you could use the tooltips, which assume 2600 armor at level 80, as a point of reference.

So, you’d want the armor stat to be replaced by a % decrease/increase compared to the same damage you’d receive if you had 2600 armor? Fine but useless really.

Change Armor stat from numbers to %

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Posted by: Syn.3459

Syn.3459

This is true. However, it’s kinda meaningless considering that the damage formula depends on the weapon, power and skills that your opponent is using. About the only point of reference that you can get is if you happen to have a fully geared characters of all races. Then you could use the tooltips, which assume 2600 armor at level 80, as a point of reference.

So, you’d want the armor stat to be replaced by a % decrease/increase compared to the same damage you’d receive if you had 2600 armor? Fine but useless really.

i’m sure he means as an addition, if you hover over it it says “decreases incoming damage”, so instead it would be “decreases incoming damage by x%”

Change Armor stat from numbers to %

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Posted by: NANA.2853

NANA.2853

But the number tells you EXACTLY how much it reduces damage. If you have 2000 armor, the damage you receive is divided by 2000. It you have 2500 by 2500 and if you have 3000 by 3000.

Can you explain, because i didn’t get it. I got this if you have let’s say 3000 and you get damage 2500. That means 2500/3000=~0,83 and what does this number means ?
Can you write some kind of formula.
Thanks for anwsers

There is a guild in land always at war.
It is so fearsome, brutal and agile, that no one say it’s name out loud.
They are afraid of their wrath so just call them DeX. But the real name is Dexterity Overload.

Change Armor stat from numbers to %

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Posted by: Iruwen.3164

Iruwen.3164

Iruwen Evillan, Human Mesmer on Drakkar Lake

Change Armor stat from numbers to %

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Posted by: stof.9341

stof.9341

Can you explain, because i didn’t get it. I got this if you have let’s say 3000 and you get damage 2500. That means 2500/3000=~0,83 and what does this number means ?
Can you write some kind of formula.
Thanks for anwsers

What you don’t see because you always have a lot of armor is that at level 80, you are actually often doing 2000000 damage attacks. 2000000 / 2000 = 1000 damage after armor mitigation. 2000000 / 3000 = 666 damage. Going from 2000 to 3000 armor reduces all damage you receive by 33%.

Change Armor stat from numbers to %

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Posted by: Olba.5376

Olba.5376

Can you explain, because i didn’t get it. I got this if you have let’s say 3000 and you get damage 2500. That means 2500/3000=~0,83 and what does this number means ?
Can you write some kind of formula.
Thanks for anwsers

What you don’t see because you always have a lot of armor is that at level 80, you are actually often doing 2000000 damage attacks. 2000000 / 2000 = 1000 damage after armor mitigation. 2000000 / 3000 = 666 damage. Going from 2000 to 3000 armor reduces all damage you receive by 33%.

I think what you just said is simply going to confuse him.

What stof means is that the damage which you deal has the armor value factored in it. As you can see from the wiki article linked, your damage is calculated with (power*weapon*coefficient)/armor.

Outside of assuming a power value for your opponent, there is very little you can do in the form of guesstimating how much your armor reduces the damage.

For example, every class has a minimum of 916 power at level 80.Thus, with 2,000 armor, you’re talking taking 916/2000 = 45.8% of the base damage that they deal. Going up to 2500 would make it 36.64%, for an increase of 25% less damage taken. Naturally, since everyone has at least 916 power, those values are maximum damage reductions for those armor values.

But honestly, I am not quite sure that adding the percentage would help. At least not with how our tooltips function currently. At level 80, the tooltip damage is your average damage against someone level 80 with 2600 armor. Now, if you added the damage reduction percentage to the Hero menu, you would just confuse people. For example, if I see that my Eviscerate has 2900 damage on it, but my armor says damage is reduced by 50%. Now, if I did not know how the tooltip functions, my only plausible conclusion would be that against a Warrior like myself, I would end up hitting 1,450 damage.

And changing the tooltip comes with a lot of extra baggage. For one, removing the armor divisor would lead to, as stof said, to damage numbers in the millions. For example, most exotics have around 1000 damage, so with the base 916 power that leads to 916,000 damage. Clearly, they put in the armor divisor so that the numbers would stay small. And even if they did change it, they would also have to change the golems in the Mists, of which I believe the Heavy one has 2600 armor.

Change Armor stat from numbers to %

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Posted by: Sirius.4510

Sirius.4510

Interesting. I had basically no idea how this system worked until I read this post Might help with figuring out how to balance toughness and vitality…

Just a random PuGgle.
Stormbluff Isle ( http://www.stormbluffisle.com )

Change Armor stat from numbers to %

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Posted by: Iruwen.3164

Iruwen.3164

http://gw2buildcraft.com/calculator/ is also quite helpful as it shows the effective HP, which expresses your durability against direct damage when vitality and toughness are combined. Just keep in mind that toughness doesn’t affect condition damage, while heals don’t scale with vitality.

Iruwen Evillan, Human Mesmer on Drakkar Lake

Change Armor stat from numbers to %

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Posted by: NANA.2853

NANA.2853

http://gw2buildcraft.com/calculator/ this site has this stat Damage Reduction, or is it inacurate?

There is a guild in land always at war.
It is so fearsome, brutal and agile, that no one say it’s name out loud.
They are afraid of their wrath so just call them DeX. But the real name is Dexterity Overload.

Change Armor stat from numbers to %

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Posted by: Olba.5376

Olba.5376

http://gw2buildcraft.com/calculator/ this site has this stat Damage Reduction, or is it inacurate?

Check the FAQ.

In there, we have the following:

Damage reduction tells you how much direct damage meant for a 1836 armor character is reduced by.

It’s a pretty meaningless number, since 1836 is apparently the lowest possible armor value for a level 80 character in full exotics. By meaningless I mean 1836 is the least amount of armor a light armor character with no additional toughness is going to have.

One thing you have to realize about GW2BuildCraft is that it’s a comparison-based tool. What this means is the following statements:

  • Effective HP tells you how much HP your character would have if you converted all your toughness and armor into HP and gave him light armor with no additional toughness instead
  • Effective Power tells you the average effective Power (the amount of power you have when taking into account crit% and crit dmg%) your character has
  • Damage Reduction tells you how much less damage you’re taking with your current armor in comparison to a light armor character with no additional toughness

(edited by Olba.5376)

Change Armor stat from numbers to %

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Posted by: Dasorine.1964

Dasorine.1964

Very much a problem of how you’d calculate the % as others have said.

Armour isn’t a % decrease its a divider, to get a % based reduction you have to compare 2 sets of numbers rather than it just being X amount of armour reduces damage by X% like other games tend towards.

For example if you are taking 1000 damage with 2000 armour, if you raise your armour by 500 to 2500 you will now be taking 800 damage for a total of a 20% damage reduction over what you where doing with 2000, if you raise it another 500 to 3000 your now taking 666 damage which compared to your 2500 is around 16% less damage but compared to your 2000 armour is nearing the 40% damage reduction.

The % always vary between the comparisons and such, with damage their is an easy solution when calculating power and thats just to compare actual damage gains rather than convert it into percentage, so rather than saying 10 power gives me 1% damage increase if I have 1000 power you state 10 power gives me 5 damage with that skill.

With armour there is no real simple statement you can make other than “You have X amount of armour, this is how much you are dividing your enemys damage by” which gives you exactly how much your reducing the damage by but in an almost useless and hard to compare way.

I mean technically you could convert the divider into a percentage so for example at 2000 armour your taking 0.05% of the damage the enemy is dealing which again isn’t really that informative “Wow Im taking less than 1% of their damage?! woo!” you could then express that in terms of % reduction, at 2000 armour you are reducing the targets damage be 99.95% at 3000 armour your reducing damage by 99.966666(reaccuring) % and so on so forth

(edited by Dasorine.1964)