Therefore I may take some time replying to you.
Change Dungeons to be more like Painkiller
Therefore I may take some time replying to you.
Of course, this would cause uproar amongst the community and a massive amount of complaints about dungeons, but that’s the point.
Your plan is to annoy as many people as possible? I thought ANet were already doing that…
I like skipping trashmobs. They get boring really fast.
You don’t like skipping, for whatever reason.
Currently I can play the game my way, you can play the game your way.
Everyone is happy.
…why should I be forced to play the game measured by what you think is “right” and “wrong”?
This would only be helpful if the trash mobs had decent, if any, drops. Right now you can kill all the gravelings you want, and you’ll get literally nothing but headaches for it. I’m not a fan of being forced to kill everything in an area in the first place. Wastes a lot of time with trash mobs that, like you said, have annoyingly high amounts of health.
This can all be traced back to the fact that the loot system in this game is so bad it’s not even worth it to take 30 seconds to kill trash mobs.
That’s a problem that has been ignored time and time again.
RIP my fair Engi and Ranger, you will be missed.
Ech, guys, I’m not saying it to punish you, I’m saying it would be a good way to highlight exactly how bad trash mob design is.
I hate trash mobs between bosses too, but as players have found various exploits in order to bypass them, no-one’s really complaining, so ArenaNet don’t think there’s anything wrong with the way they design dungeons.
The purpose of this suggestion is to force players and ArenaNet to acknowledge how bad the design is.
If we don’t force them, they’ll just continue delivering mediocre dungeons that encourage players to exploit.
Therefore I may take some time replying to you.
Running past mobs is not an exploit! It’s a risk you take if you want to save time, although in some cases (e.g. AC or CoF) it can be much easier to run past than to fight. The problem is that in only a few places (dredge at the end of the dredge fractal) is it worth killing the mobs for their drops.