The current version is quite lackluster, as you can use it just for secure stomping and to aid ressing. But as its activation is very noticeable (and so its ending) it has become utterly useless for defensive purposes, like fleeing or making the enemy waste their bursts (as i said, you can easily see its activation…they’ll simply stop doing those bursts). Knowing we can’t do anything, they’ll simply follow us and wait for it to finish. This is particularly bad especially with the trait Self-Regulating Defenses, due to it also interrupting our heals and basically giving us certain death (since we can’t do anything and any enemy can come after us). As such, that trait is now near useless.
So, what i propose is giving Elixir S some seconds of stealth in addition of the invulnerability. Doing so we would be able, when activated, to position ourself tactically and eventually having enough time to heal ourself after its duration has expired or gain some advantage if we wanted to escape. Basically, it would make it versatile, unlike the one we have now.
In addition…please, please change toss elixir S. Stealth and stability aren’t interchangeable. And we haven’t got any other means of getting stability outside that 50% chance (ok, aside when transformed with elixir X and when using Mortar…and no one use them cause they’re really awful).
Now, i understand that there is a pun involved with the S (shrink, stealth, stability), so changing it may be difficult. But, for example, it could give 4s stability and either 2s/3s stealth or 1s stun to enemies. Or something like that. So that, basically, we would have a reliable effect with an added bonus.
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