I’m usually typing on my phone
(edited by Moderator)
I know this is mostly an issue with Humans, but does anyone know why we cannot change the color of our eyebrows and edit our smile a little bit?
There are some faces where a smile is automatically put in there.
I think Norn have this problem, too.
Anyway, does anyone know any solutions of this?
(edited by Moderator)
From a 3D character artist’s standpoint I can tell you this: most game engines use a network of joints that don’t contain IK Handles and are controlled ever so slightly via code which connects them to sliders. These joints, when moved, act as facial “muscles” and contort the face any which way the sliders will let you. From this standpoint, I’d assume that the 3D character artists at ArenaNet didn’t include joints in the mouth facial controls as to not interfere with the voice acting/lip syncing. The color of your eyebrows is connected to your hair because of what is probably a 3-channel dynamic texture map that uses one channel on the skin, one on the hair/eyebrows and one on the eyes since I assume due to resource packet control your client derives all of its textures for each character from one 1024×1024 diffuse map instead of far more resources which would further soak up ANet’s bandwidth. In my experience when you have a RGBA dynamic texture map you’re only allowed 3 customizable color areas and the alpha as transparency, which is most obviously seen in the hair polygons.
So there you have it. A very technical professional assumption of how ArenaNet’s character rigs interact with their homemade game engine.
From a 3D character artist’s standpoint I can tell you this: most game engines use a network of joints that don’t contain IK Handles and are controlled ever so slightly via code which connects them to sliders. These joints, when moved, act as facial “muscles” and contort the face any which way the sliders will let you. From this standpoint, I’d assume that the 3D character artists at ArenaNet didn’t include joints in the mouth facial controls as to not interfere with the voice acting/lip syncing. The color of your eyebrows is connected to your hair because of what is probably a 3-channel dynamic texture map that uses one channel on the skin, one on the hair/eyebrows and one on the eyes since I assume due to resource packet control your client derives all of its textures for each character from one 1024×1024 diffuse map instead of far more resources which would further soak up ANet’s bandwidth. In my experience when you have a RGBA dynamic texture map you’re only allowed 3 customizable color areas and the alpha as transparency, which is most obviously seen in the hair polygons.
So there you have it. A very technical professional assumption of how ArenaNet’s character rigs interact with their homemade game engine.
you sound very intelligent but the eyebrows on human female dont change colour when you change the colour of their hair :S
From a 3D character artist’s standpoint I can tell you this: most game engines use a network of joints that don’t contain IK Handles and are controlled ever so slightly via code which connects them to sliders. These joints, when moved, act as facial “muscles” and contort the face any which way the sliders will let you. From this standpoint, I’d assume that the 3D character artists at ArenaNet didn’t include joints in the mouth facial controls as to not interfere with the voice acting/lip syncing. The color of your eyebrows is connected to your hair because of what is probably a 3-channel dynamic texture map that uses one channel on the skin, one on the hair/eyebrows and one on the eyes since I assume due to resource packet control your client derives all of its textures for each character from one 1024×1024 diffuse map instead of far more resources which would further soak up ANet’s bandwidth. In my experience when you have a RGBA dynamic texture map you’re only allowed 3 customizable color areas and the alpha as transparency, which is most obviously seen in the hair polygons.
So there you have it. A very technical professional assumption of how ArenaNet’s character rigs interact with their homemade game engine.
A very complicated answer but a good read!!
The only thing I don’t understand is that eyebrow does not change color if you change hair color.
Well then. ArenaNet needs to go back through their facial texture PSD files, select the eyebrow contents and put them in the same channel as hair. :x
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