Change How Weapons Effect Skills
That would allow people to only take the good skills instead of being saddled with the 2-3 crappy to mediocre skills each weapon combination has.
Yeah, I can definately see how that wouldn’t be broken in anyway way…
Where is my vote down button?
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
That would allow people to only take the good skills instead of being saddled with the 2-3 crappy to mediocre skills each weapon combination has.
soo you are actually saying that its good to FORCE people to have skills which they rather not have ? -.-
you dont see the issue with that?…
maybe actually improve all skills so that there is a reason to pick each and every one depending on the exact build type that you want..
Yeah, I can definately see how that wouldn’t be broken in anyway way…
Where is my vote down button?
how again would that in anyway be more broken than it is now!?
already now some builds are EXTREMELY!!!!! more powerfull then other builds -.-
the only way it would be broken is in the same way it already is.
HOWEVER it would allow people to come up with wierd counters to whatever was the weeks newest meta instead of as it is now where you are soo locked down in how you can build that the meta is consistantly op as kitten and there is nothing you can do to counter it becouse of the extremely limited options you got to play around with.
(edited by Erebus.7568)
Ah, I understand now. This is another suggestion for changing the entire mechanic of the game based on how one thing works in PvP. So, instead of trying to take the problem builds and figuring out how to bring them in line with the rest of them (like ArenaNet is almost certainly actually doing,) you want to effect how everyone in the game plays and do something that would have FAR more harmful and significant effects on the state of the game.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Ah, I understand now. This is another suggestion for changing the entire mechanic of the game based on how one thing works in PvP. So, instead of trying to take the problem builds and figuring out how to bring them in line with the rest of them (like ArenaNet is almost certainly actually doing,) you want to effect how everyone in the game plays and do something that would have FAR more harmful and significant effects on the state of the game.
actually for me its a base issue with the core skillsystem which have NOTHING to do with gw1 or any other reasonable skill system ever seen.
its petheticly bad, it limit players crazily much and it doesnt allow any freedom at all.
i dont care if its pve or pvp i think limiting people in such a way is just bad design which should be changed.
i know it will never happend becouse of the work it would take and the intellect to get it to work which anet simply doesnt have so yer..
none the less i would like to suggest it becouse it would be much better to have full freedom in this aspect.
That kind of skill-complexity is something ArenaNet will avoid like the plague.
It may have been fun for GW1 fans, but it made a mess of game balance in the designers’ eyes and caused a lot of elitism in game modes where anyone without X build is considered a noob.
ArenaNet wants GW2 to be spectator-friendly for their eSports aspirations and that means keeping clarity and simplicity in the game mechanics; both for their balance-team’s peace of mind and for the commentators/audiences who will need to understand what’s happening in PvP matches.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
One annoying thing about GW1 was that there was no consistency across the skills. It put people at a disadvantage by making you go out to buy these skills from random places, or trying to capture them. It made trying to make a coherent build in PVE difficult, especially if you started characters in different campaigns.
Now they have a set series of skills that can be easily balanced for each weapon. It makes things easier for both player and developer.
There is a certain element of choice missing, but the balance and certainty it gives outweighs that.
The set skills for a weapon makes people make choices based on how they want to play rather than pure aesthetics. I also laugh as many people pick their weapons for looks rather than how they want to play.
If you want to be tanky, don’t grab a sword or axe, grab a mace and shield. Stop trying to build for aesthetics with your weapons. Build for your playstyle.
That kind of skill-complexity is something ArenaNet will avoid like the plague.
It may have been fun for GW1 fans, but it made a mess of game balance in the designers’ eyes and caused a lot of elitism in game modes where anyone without X build is considered a noob.
ArenaNet wants GW2 to be spectator-friendly for their eSports aspirations and that means keeping clarity and simplicity in the game mechanics; both for their balance-team’s peace of mind and for the commentators/audiences who will need to understand what’s happening in PvP matches.
complexity is what makes a game fun and unique..
removing all abilities except one which every one has and nothing else with no gear would make balancing even easier… but again its a bad design choice.
trying to design a game thinking “THIS IS GONNA BE AN AWESOME ESPORT” is the biggest idiocy you can ever do, even sc2 hots with hots which was already the biggest esport at the sc1 time which they just copy have a hard time doing it like this. and newer names will fail miserably trying to do so, becouse 100% clear cookie cut balance is NOT FUN!!. most of the fun in a game is trying your own stuff out and suddenly find something that works wonder for you, which properly wasnt seen when created but is an awesome combination which is then countered by another unforseen combination by some one else.
removing that element completely from the system and all your left with is a “dice roll” mechanic where as the one who rolls highest wins -.- its little to no skill based and it reduce the fun of the game to a “boring predetermined stats table” which you already know everything about…
a game will become an esport if the content is sooo extremely good that players enjoy all the complexity and fun in it soo much that they just wanna keep on trying new things and keep on playing due to the pure fun in the content. this will NEVER happend when you limit people to the extreme in the false statement that “it makes it more balanced” since this is not the case, there is still extreme imbalance between builds and there always will be ALWAYS no matter what you do when we talk a good handfull of skills which players can mixmatch, even in something like lol where everything is predetermined there is a huge op/up amount, just showing that no matter how much you restrict people it is there.
and btw lol got VERY popular becouse it was fun and back then the balance was none existing, 1 char currect build could destroy 5 people with ease same gold use…. they fixed that now and it become boring, but due to the extreme amount of people playing it when they equelized everything it will survive for a long time but a lol2 focused on esport will NEVER happend. just like dota2 will never be a huge success..
The set skills for a weapon makes people make choices based on how they want to play rather than pure aesthetics. I also laugh as many people pick their weapons for looks rather than how they want to play.
If you want to be tanky, don’t grab a sword or axe, grab a mace and shield. Stop trying to build for aesthetics with your weapons. Build for your playstyle.
you didnt even read the whole op -.- just gtfl and dont respond when you didnt even read the post…