Change % based consumables.

Change % based consumables.

in Suggestions

Posted by: Silvermink.1456

Silvermink.1456

The % of toughness based foods are substantially less potent at the lower levels than the fixed stat foods. I know 10% of 1500 for a high level is pretty good. But the level 15 is 2% of 200 or 300, so 4-6 stat points. Similar level foods have 10. They get worse before they get better unless you stack only toughness and there are several varieties of each at every tier. The same is true for the damage potions. 2% of someone hitting for 40 isn’t even 1 damage. I think leaving the high end potions and foods as they are, but change the lower level ones to add 5 damage or 10 stats or something like that.

This is also related to sigils/runes with s on them. +5 cripple duration applied to a 4s cripple is .12s increase, very not worth it.

(edited by Silvermink.1456)

Change % based consumables.

in Suggestions

Posted by: Angerfist.6208

Angerfist.6208

I agree that they did not make food effects strog enough. The 30 minute duration is pretty bad too. There should be stronger foods that last longer. Perhaps a chance during crafting of creating a high quality version of the food that last longer and does more would be better.

Change % based consumables.

in Suggestions

Posted by: Silvermink.1456

Silvermink.1456

I agree that they did not make food effects strog enough. The 30 minute duration is pretty bad too. There should be stronger foods that last longer. Perhaps a chance during crafting of creating a high quality version of the food that last longer and does more would be better.

Some of the high end foods have very nice stats. +100 to 2 stats etc. The 30 minute is fine with me but a rare version using 3x mats (or more, but not like dyes) with a 2 hour duration would be cool. They could even be karma vendors like other classes have.