Change capping rewards in WvW

Change capping rewards in WvW

in Suggestions

Posted by: Zenguy.6421

Zenguy.6421

TLDR: Divide the rewards for capturing a location by the number of people who capture it.

WvW has devolving into near mindless zerg trains, because zerging is both the lowest risk and fastest way to get WvW rewards. Instead of the usual risk/return trade-off, zergs have a inverted risk/return curve that gives better returns with decreasing risk. A lot of this distortion comes from the way capture rewards are given out.

In WvW everyone currently gets the same individual rewards regardless of how many people are involved in capturing a location. Not only does more people mean each location is captured faster at lower personal risk, there is no reduction in the amount of reward received by each individual. This is a clear and direct incentive to zerg.

Solution: Assign overall reward values to locations and divide this across the number of people who participate in their capture.

This will rebalance the risk/return equation for capping, reducing the incentive to zerg and making it more profitable for people to break into smaller groups for capping.
- And that will make WvW much more interesting.

WvW forum discussion here.

Change capping rewards in WvW

in Suggestions

Posted by: Chickenshoes.6250

Chickenshoes.6250

… I actually have no disagreement to this.

do it

Everything possible needs to be done to discourage zerg gameplay in WvW. Zergs have their place, but there is way way too much of it.

(edited by Chickenshoes.6250)

Change capping rewards in WvW

in Suggestions

Posted by: UserError.7150

UserError.7150

I agree, this is actually why i do not do a lot of WvW

But i do think this idea needs to be expanded upon. maybe make a starter amount that gets multiplied by the number of ppl then has a penalty cost (exponential increase for larger parties), and then divided among the number of players. this can be implemented in groups, say larger than 5 or 6 ppl, that way if only 5 ppl run around, they can get all the benefits and no punishment. you can even make tiers, so that every time they get so many ppl (like 5, 20, 50, 100+), you receive overall less reward for participating. i.e. 5 or less would be no punishment, then -10% for 6-20, -25% for 21-50, 50% for 51-100 and 75% for more than 100 (not exact, just an example, why i say we need to expand this, otherwise developers will just implement their own one instead of something he gamers came up with, which MAY in turn have less revisions to and make the gamers happy)

You can make this as an overpowered buff (not sure on the name), or something of that sorts, that decreases personal bonus while so many allies are w/i range

I would also say give it a cool down, so that way if someone leaves the large group, it’ll take a few seconds to take effect, that way you cannot have some ppl leave before the event is over (or killing), so that they cant power lvl up other ppl and exploit the system

(edited by UserError.7150)