(edited by Rhaj.5261)
Change downed state
Could you elaborate on why as opposed to just whining?
If you don’t like downed state, there are hundreds of other MMOs to pick from.
Could you elaborate on why as opposed to just whining?
If you don’t like downed state, there are hundreds of other MMOs to pick from.
No. It is obvious i don’t like the mechanics of downed state, you must not be able to read, by me stating all these changes, one would find out that I disagree with the current mechanics. Also why should I find a new MMO cause I disagree with one tiny flaw in a game I like? Please think before you post such a stupid response. I’m not whining about it I’m simply suggesting some changes that I think should be made.
Could you elaborate on why as opposed to just whining?
If you don’t like downed state, there are hundreds of other MMOs to pick from.
No. It is obvious i don’t like the mechanics of downed state, you must not be able to read, by me stating all these changes, one would find out that I disagree with the current mechanics. Also why should I find a new MMO cause I disagree with one tiny flaw in a game I like? Please think before you post such a stupid response. I’m not whining about it I’m simply suggesting some changes that I think should be made.
Please think before you make such a kitten post. Downed state is revolutionary! A great aspect that other MMOs don’t use and is otherwise great. And why downed state bothers you in wvw is beyond me. Most of them get melted so why decrease the HP. And no skills while downed? There would be no point LOL
Also it makes the game more intense when you rally.
No skills, less health then there already is, this coming from a WvW perspective, lol. I’m sorry but downed state is perfectly fine, specially in WvW. The only thing changeable about downed state is everyone having defaulted skills, so it’s not unfair to everyone.
The skills in downed state have no balance at all. I would atleast like to see every one have the same skills.
Downed state is anet’s attempt to include some element of healing / res in the game. As a result, I wouldn’t bet on seeing it removed.
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]
So since downed state will never get removed, here are my thoughts on what needs to change about it.
1. You should not be able to use any skills in downed state, only the number 4 heal ability, nothing else.
2. Remove the short invulnerability when you go down.
3. have 50% less HP in downed state. Or have a maximum of 500 defense in downed state, no matter what your traits are or what gear you have.Edit: This is from a World vs World perspective not PvE or Spvp
Ok, by you don’t like the mechanics you mean you don’t like when you go down cause you only want to be able to heal yourself, or are you supper annoyed about when you get people down, while in their down state they can be hard to kill because of their gear and thus are able to get you down and you rather just be able to focus on the mass of other players (WvW) that may be around when down so you don’t have to focus on the extra little damage they are doing to you while down?
I ask because in the second part i would agree (not that i down players often, im not exceptionally good at any sort of PvP including WvW and i don’t hate the mechanic cause its saved me) because i feel like crap when i down them and then they down me and we have a downed fight and i lose. But most of that is because i wont rush up and finish so its my fault.
Now i’m not getting on you or anything but simply saying I DONT LIKE THE MECHANIC doesn’t really help someone like me (who doesn’t mind the system) understand the flaws you see in it…All you really said was players shouldn’t be able to deal damage while down, what the player has on shouldn’t apply to him/her while down, players should have less Vitality while down or have toughness limited while down. And you justified it with…JUST CAUSE…
Soooo that all being said with what i inferred; 1: you don’t want to do anything else except heal yourself while downed, my solution…only use the 4 key when you go down. 2: Other players down you while they are down and you cant stand it, my solution…finish them, or heal yourself before you finish them, or just leave them on the ground and continue with whatever you want to do.
As for the invul. I’m guessing that was put in place because before one of the patches while you were falling down into the down state damage was still being dealt to you and you would die by the end of the animation ( in best cases have a few secs to spare) which was superbly more annoying than…this.
So since downed state will never get removed, here are my thoughts on what needs to change about it.
1. You should not be able to use any skills in downed state, only the number 4 heal ability, nothing else.
2. Remove the short invulnerability when you go down.
3. have 50% less HP in downed state. Or have a maximum of 500 defense in downed state, no matter what your traits are or what gear you have.Edit: This is from a World vs World perspective not PvE or Spvp
Ok, by you don’t like the mechanics you mean you don’t like when you go down cause you only want to be able to heal yourself, or are you supper annoyed about when you get people down, while in their down state they can be hard to kill because of their gear and thus are able to get you down and you rather just be able to focus on the mass of other players (WvW) that may be around when down so you don’t have to focus on the extra little damage they are doing to you while down?
I ask because in the second part i would agree (not that i down players often, im not exceptionally good at any sort of PvP including WvW and i don’t hate the mechanic cause its saved me) because i feel like crap when i down them and then they down me and we have a downed fight and i lose. But most of that is because i wont rush up and finish so its my fault.
Now i’m not getting on you or anything but simply saying I DONT LIKE THE MECHANIC doesn’t really help someone like me (who doesn’t mind the system) understand the flaws you see in it…All you really said was players shouldn’t be able to deal damage while down, what the player has on shouldn’t apply to him/her while down, players should have less Vitality while down or have toughness limited while down. And you justified it with…JUST CAUSE…
Soooo that all being said with what i inferred; 1: you don’t want to do anything else except heal yourself while downed, my solution…only use the 4 key when you go down. 2: Other players down you while they are down and you cant stand it, my solution…finish them, or heal yourself before you finish them, or just leave them on the ground and continue with whatever you want to do.
As for the invul. I’m guessing that was put in place because before one of the patches while you were falling down into the down state damage was still being dealt to you and you would die by the end of the animation ( in best cases have a few secs to spare) which was superbly more annoying than…this.
I want the downed state changed ( I actually want it removed, but that will never happen) for one reason only. When fighting in a 2v1 or 3v1, I down someone then I have to keep focusing my fire on them even though they should already be dead. Which leaves me open for attack If I choose to stomp them, so that already hard to do 3v1 is just impossible now. If downed state was not there I could just kill him move on to the next guy, but no Anet favors zergs so fighting in uneven fights is near impossible cause of downed state.
It just gives the side with greater numbers an even better chance. Which means you don’t have to have any skill in this game to kill someone, aslong as you have more people, you will ALWAYS win. Downed state is basically a crutch for bad players (Which is 90% of the MMO population now a days) I miss the days when a skilled player, such as myself could take on groups of players and walk away. That will never happen in this game it seems like.
Don’t get me wrong I love this game, I play every day, but seeing downed state in this game just means one thing only. Players don’t want to take the time to learn to play, instead they have to have this crutch in the game for them because they suck at pvping.
Before you say “well downed state adds more challenge to the game omg learnz to play nub” No it does not, it promotes running in larger groups, Yes I can still win a 2v1 or 3v1 against bad players, but when you have good players with more people on one side it becomes very,very unbalanced. Example: I’m with my buddy roaming, we come up to a group of 4 guys. We down 1 guy “alright lets finish him off” nope! hes back up, “Ok guess we will try to kill him again” Not gonna happen today sorry. If downed state was removed me and my buddy would have a fair chance at fighting this larger group because we have the skill to do so.
Yes we have skills to block them from rezzing, but since they outnumber us it’s most likely not gonna happen. This may sound like more of a zerg problem which it is, because of downed state.
Why should I have to suffer for other players lack of skill?
I want the downed state changed ( I actually want it removed, but that will never happen) for one reason only. When fighting in a 2v1 or 3v1, I down someone then I have to keep focusing my fire on them even though they should already be dead. Which leaves me open for attack If I choose to stomp them, so that already hard to do 3v1 is just impossible now. If downed state was not there I could just kill him move on to the next guy, but no Anet favors zergs so fighting in uneven fights is near impossible cause of downed state.
You’re not supposed to win fights where you’re outnumbered. Heck, just the fact that WvW has the Outmanned buff should tell you that.
It just gives the side with greater numbers an even better chance. Which means you don’t have to have any skill in this game to kill someone, aslong as you have more people, you will ALWAYS win. Downed state is basically a crutch for bad players
I don’t know what kind of WvW you’re doing, but I haven’t really seekittenerg vs zerg turning into a game of rezzing.
Don’t get me wrong I love this game, I play every day, but seeing downed state in this game just means one thing only. Players don’t want to take the time to learn to play, instead they have to have this crutch in the game for them because they suck at pvping.
So everyone who goes with a group automatically sucks at PvP?
Before you say “well downed state adds more challenge to the game omg learnz to play nub” No it does not, it promotes running in larger groups, Yes I can still win a 2v1 or 3v1 against bad players, but when you have good players with more people on one side it becomes very,very unbalanced. Example: I’m with my buddy roaming, we come up to a group of 4 guys. We down 1 guy “alright lets finish him off” nope! hes back up, “Ok guess we will try to kill him again” Not gonna happen today sorry. If downed state was removed me and my buddy would have a fair chance at fighting this larger group because we have the skill to do so.
WvW is meant to be about tons and tons of players. sPvP is where the smaller groups duke it out.
Why should I have to suffer for other players lack of skill?
Again, are you seriously claiming that anyone who runs in a group has no skill?
Sigh, downed is not dead, it’s wounded, when wounded you lose access to most of your abilities and mobility, and usually need help to cure said wound.
Just treat downed as part of their lifebar, not a separate state and it will make much more sense. Don’t try to shoehorn your own logic into a game with its own rules, adapt to the rules of the game.
Don’t bother trying to post contructive ideas on guildwars 2 forums. You’ll be bashed by dozens of imbecilic monkeys that brainlessly counter post any good idea with no reason beside that of being die-hard fanboys. And the moderators are worse. They’ll ban any post that doesn’t suit Anet’s agenda, contructive or not, especially if you’re right about something. GW2 forums are like communism.
Honestly I like the downed state, the thing I don’t like are about it are the player abusing stability/stealth/quickness to finish downed players.
While performing the “finishing move” the player should not be influenced by stability/stealth/quickness. If not possible it should simply works like that: if a player starts a finishing move he/she istantly re-appear if stealthed and automatically being immune to quickness/stability boons while channeling the finishing move.
I understand that the game is NOT balanced around 1v1 but having classes specialized in a invisible/inamovible/half second cast finishing move is totally BS.
I have posted in response to these before and in WvW 2 simple changes to downed state would fix all the problems. The first being that there is no charge on a finisher to someone who is downed. You walk up to them hit f and they are dead. The second thing would be to standardize the downed skills for all classes in WvW. I think having the different skills is ok and kind of cool for pve but in WvW everyone should have the same skills