I cut my gaming teeth on Adventure&ZorkI,II,III.
i7-2600K/8G/GTX570SLI/WIN7/Stereoscopic_3D
The current system of entering a dungeon is way to boring. Stand around a large crowd people attempting to mix/match a group together.
Profession, gear, level, skill and play style are all factors in finding a group.
Take a hint/idea from the FPS games – if your in a Guild and 5 mates jump in at near the same time they are automagicly grouped together – everyone else is tossed in a bucket and tossed into the instance 5 at a time.
Put a 5min timer on it so people are not playing ‘revolving door’ in attempts to land the group dynamics they want. If specific group dynamics are desired – form a Guild. If guild mates are not online/available to play – jump in the random pool.
In a true ‘skill based’ game any random group of players ought to be able to finish most of the content.
I like this idea, it is what World of Warcraft does. Just so you know, one of the biggest reason why people say that idea is bad is because it “ruins” community.
Well there’s a couple of problems with that. First the dungeons were intended to be hard and so not exactly PuG friendly which a lot of people don’t seem to realize (which is why they start to make them harder and about teamwork).
They’ve already said they are going to improve the LFG tools so a dungeon finder isn’t required.
I also think it’s important to remember that the dungeons are about communication, coordination etc. such an automated tool doesn’t generally account for the experience of the players and the way they would like to do the dungeon in.
I’d be worried the speed running issue will get even worse, newcomers already have a terrible time because of people with this attitude. Such an automated queueing tool will make it far far worse.
Also I like that you have to travel to the dungeon to enter it (or at least one person does).
The major thing that needs improving is some sort of LFG channel that doesn’t have such an absurd suppressed message limit and having something like gw2lfg inside the game.
(edited by Fay.2735)
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