I would like Living Story to have a direction of a public questline and instanced story + dungeons. Instead of faceless invasion events or gathering achievements.
I propose more quality Dynamic events and less quantity dynamic events. There is no need for a balloon event throughout the entire world. Molten Alliances do not need to port into a place of nowhere for no reason. These faceless invasion dynamic event doesn’t give us the feel that mobs are actually invading the land when the Molten Alliance, Aetherblade attack places at random. It felt random and they were there for the sake of being there. If there is going to be real invasions, then it should have a reason behind it. Look to the strength of regular dynamic events. It made invasions look real because of dialogue and lore behind it. A giant didn’t appear at Naegling for no reason; Separatist summoned the giant there, Centaurs attacked a town for a Quarry, Hundreds of bear appeared at a homestead because some children accidentally summoned too much. This is what needs to come back into Living Story.
To implement this, there would be multiple branches of dynamic events. Lets use a Krait invasion as an example.
There would be four different people. Vigil Warmaster Garland, Lionguard Terra, Sheriff Locke, Militia Joe.
Garland is at Gendarran field. His questline is centered around defending towns. But then he realizes that Kraits are attacking Vigil Keep next. You escort him back to Vigil Keep and Garland’s final dynamic event ends there. The number of Dynamic events vary. 3-5 dynamic events is reasonable.
Terra is in charge of Bloodtide coast and recruiting Hyleks, then she must defeat the Hylek leader to prove her strength. Takes around 3-5 dynamic events.
Same goes for Locke and Joe. Takes around 3-5 dynamic events. This will spread players apart and let players feel that they are taking part of the living story. Kraits invasion events will be at side and requires some dialogue even if it is short. “Help! The Kraits are attacking!” may be good enough because it lets player know they are doing something. Afterwards, someone has to be around to do a long dialogue like every other dynamic events.
These will replace gather 50 stuff or kill 10 kraits. They are boring and grindy. They are what causes negativity over Living Story. If you worry about Grinders, they won’t leave. They will be hiding in Frostgorge doing champ farms.
Dungeons and Instance storylines
I suggest that Dungeons and instance storyline become a experiment ground. Dungeons and PvE is a mess and needs revamp. The problem lies on the design. Dungeons should focus on making Control skills useful and removing Defiant. When the developers find a real solution, they can use their findings and fix dungeons. Instances should focus on making trash mobs feel alive.
tl;dr More quality, less quantity dynamic events. Dynamic events actually telling a story. No more foil random invasions throughout every map. Dungeons and instances are experimental ground for better PvE play.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant