Change the downed system

Change the downed system

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Posted by: Brewergamer.8357

Brewergamer.8357

The thing that frustrates me the most about this games pvp is the downed system, it rewards bad players and punishes skilled players. Like let’s say there was a group of 10 people, and I was skilled enough to take down 3 without dying. Well the entire rest of the group would stop what they are doing and instantly revive their teammates before I can even get close to finishing them off. And regardless of my skill downing those 3 players, I get no credit for a kill. It only rewards groups that have the most players. My suggestion to change this is to swap the revive speeds with completely dead and downed. Therefore making reviving someone while downed take FOREVER (instead of it going instantly) and while someone is dead, make it faster. This way at the very least people get credit for kills. And I am only suggesting it this way to try and satisfy everyone. If I had it my way the downed system wouldn’t even exist. Another option is to simply make downed AND dead reviving speeds both slow, because the biggest problem is people getting revived INSTANTLY by 2-3 players while they are downed.

I also hate to mention another MMO on these forums but Neverwinter has an excellent ‘downed’ system where you finish a player off in like a half a second. It only makes sense I mean if someone is down and you are fighting them, you aren’t going to go “HAR HAR IMA RAISE MY FIST IN THE AIR FOR NO APPARENT REASON INSTEAD OF SIMPLY STABBING THEM ONE MORE TIME WHICH WOULD BE ALOT FASTER AND MORE EFFECTIVE!!!”. If someone is downed, realistically what you are going to do is just stab/shoot them again and they’d be dead. The raising fists in the air and spinning is really ridiculous and looks stupid.

Change the downed system

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Posted by: Zorby.8236

Zorby.8236

The thing that frustrates me the most about this games pvp is the downed system, it rewards bad players and punishes skilled players. Like let’s say there was a group of 10 people, and I was skilled enough to take down 3 without dying.

Going 1v10 isn’t skillful, it’s stupid…

And regardless of my skill downing those 3 players, I get no credit for a kill.

Why would you? As you said yourself you only downed them, that’s not a kill…

It only rewards groups that have the most players.

Err…Both teams can have equally many members…why did you split from your team?
Also, that kind of zerging only happens in hotjoin…as if anyone cares how hotjoin works.

[…]because the biggest problem is people getting revived INSTANTLY by 2-3 players while they are downed.

Yeah, usually the one with back-up tends to win, funny huh?

And my suggestion to you is bring back-up, don’t go 1v10 (even if 1v8 is max), and stop thinking about downed as killed, it’s more akin to critically wounded…

~This is the internet, my (or your) opinion doesn’t matter~

Change the downed system

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

guild wars 2 is a team game.

be a team player?

Change the downed system

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Posted by: Brewergamer.8357

Brewergamer.8357

guild wars 2 is a team game.

be a team player?

I was not defending solo pvp, I was creating an example. Perhaps I should have used 10v20. The point still stands, the group with the most players always wins regardless of skill, therefore rewarding the bad players.

Change the downed system

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Posted by: eisberg.2379

eisberg.2379

Being downed isn’t dead, you haven’t killed them. When they are down, you need to finish the job, and actually kill them. If your group of 10 can’t beat a group of 20 because none of you are finishing the job, then perhaps the group of 20 players are not bad, and you only lost because you were out numbered.

I would say a group that is helping each other back up after being wounded in battle, is actually a skilled group, because they are paying attention to each other to help each other.

Change the downed system

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Posted by: Brewergamer.8357

Brewergamer.8357

Being downed isn’t dead, you haven’t killed them. When they are down, you need to finish the job, and actually kill them. If your group of 10 can’t beat a group of 20 because none of you are finishing the job, then perhaps the group of 20 players are not bad, and you only lost because you were out numbered.

I would say a group that is helping each other back up after being wounded in battle, is actually a skilled group, because they are paying attention to each other to help each other.

That’s my point, it does not take any skill at all to spam F an entire fight just to instantly revive everyone that gets downed when it takes an abnormally long time to finish someone off (Like I said, in Neverwinter it’s less than a half of a second which is realistic.) when you have to raise your arm in the air like a moron and spin around and jump before finishing them off, instead of just instantly stabbing them while they are down which is faster and makes more sense.

Change the downed system

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I was not defending solo pvp, I was creating an example. Perhaps I should have used 10v20. The point still stands, the group with the most players always wins regardless of skill, therefore rewarding the bad players.

well there is always strength in numbers so, i would call it, rewarding the larger group.

i.e.
“3 stooges can beat 1 Einstein”

Change the downed system

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Posted by: Brewergamer.8357

Brewergamer.8357

I was not defending solo pvp, I was creating an example. Perhaps I should have used 10v20. The point still stands, the group with the most players always wins regardless of skill, therefore rewarding the bad players.

well there is always strength in numbers so, i would call it, rewarding the larger group.

i.e.
“3 stooges can beat 1 Einstein”

Once again as I have said many times, that completely removes skill from the game making it simply a button mashers game rewarding players that are bad. Good players are punished for being good. When they were going to release this game they promised a “fast-paced, skill-based combat system” when really it’s just rewarding bad players with free kills simply because they have a friend or two follow them 24/7.

I mean this game even rewards bad players in pve, take a look: http://www.youtube.com/watch?v=BBxStGB6-UE

Change the downed system

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

good players know how to stick together, cover each other.

bad players die alone and wonder why.

Change the downed system

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Posted by: Jedi Master Pyro.8716

Jedi Master Pyro.8716

I say just remove the downed system completely PvP and PvE. All people due is just exploit it by get a creature one hit from death when they go down so they can self rez quickly.

Change the downed system

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I say just remove the downed system completely PvP and PvE. All people due is just exploit it by get a creature one hit from death when they go down so they can self rez quickly.

that is called playing the game as intended, not an exploit.

that is the whole point of the rally system.

team mates can help them to kill something so they can rally, or they could revive them manually.

sometimes killing something is faster.

playing the game as it is meant to be played is not an exploit.

Change the downed system

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Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

I know what you mean, being able to fight 1vs6 in wvw downing 3 of them and than haveing to work your a*s of to keep downed players as downed(i wont even mention attempts to stomp them) and at the same time try to down remening 3 is realy annoying.

BTW Guild wars 2 is an mmorpg not a team game(its not a sport game its rpg), you can play it however you want, also in wvw(since i dont realy play spvp) team work 80% of the time is equal zerg/blob kamikaze rush.

p.s. whether op meant spvp or not downed state is in wvw too, and wvw is also a form of pvp, and even in spvp the only place wher you will see a team work is in turnaments.

Change the downed system

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Posted by: tom.7468

tom.7468

I have said it before but i will say it again.
What i think would be the best solution is if you could not res downed allies while in combat.
And when you’re dead? too bad go to the waypoint you lost now get lost.
This should apply for pvp only.