Change the way upgrades and equipment costs in WvWvW
I think you make a valid point there Azreal and I agree with you. With gold being harder to obtain more people are less likely to contribute to WvWvW efforts. I’m having a similar problem on my server where we take over the map, but nearly none of the upgrades are purchased. So then when the enemy servers attack we end up loosing it all just as easily.
I think using karma or even the badges of honour would be a good idea as another form of currency to upgrade supply camps, towers and keeps. It would mean more people will be willing to pitch in and help upgrade while conserving thier gold for other things.
Somewhere else on this forum there is a discussion suggesting a tax to be present on players who captured structures with guilds.
With this done, as a guild officer or leader you would be able to set the tax rate.
I advise that these taxations be kept only in the WvW universe.
I would also advise a percentage of effectiveness be introduced on attack and defense victories.
For Example :
Raise 10s – get 10% of a victory
Raise 25s – get 25%
Raise 50s – get 40% and half karma
Raise 1g – get 50% and full karma
The reasoning for not getting full xp is due to the fact that if you are raising funds and not fighting, you shouldn’t get full credit for a victory…but your sacrifice upholds the notion of karma.
As for doing both well…i would say an extra percentage in rewards wouldn’t be out of the question.
Taxations should be an AOE around structures if your guild owns multipleof them so you can properly designate the intensity of your taxes and be rewarded for multiple victories.
Thanks for the response. I was reading the thread earlier, but the main reason why I propose a full karma cost over an idea like this is that this would make WvW too profitable to do and would take priority over other money making measures. This in turn would likely see a huge influx of level 80’s to WvWvW for the wrong reasons, increasingly que timers dramatically.
In addition, you would have to ensure this currency would be restricted to WvWvW, which wuld essentially make a third currency. Its a nice idea, but I dont feel it would be a realistic solution without causing too many issues.
I dont understand how it would be more profitable than it is now.
Under my proposition a tax would be placed on items sold to vendors, money looted from monsters and funds obtained through events/victories.
This, in no way, allows more funding to be obtained and completely introduces a separate currency designed solely for structural enhancement and siege investments.
Ah my apologies, I thought you meant something else. Even so, the underlying problem still remains that due to the scarcity of gold, people are reluctant to spend it where they don’t feel they’re getting a good return on said investment. Under my proposition, this effect is mitigated because of the rate that karma can be gathered.
In addition, enforcing tax systems within guilds is difficult. The idea im suggesting is also a heck of a lot easier to implement without having a potentially negative impact on guilds. Games like EVE online support taxation because money is easy to get and there are tangible benefits such as the corp paying for ship reinbursement etc. In GW2 those such benefits dont exist so a taxation system wouldnt be well suited.
Just have a WvWvW currency that you earn through capturing stuff, defending and defeating other players. With that you purchase the plans. Blue Karma if ya like
Generally sitting here, farming cursed shore for materials to use to our world vs world effort with stacks of karma sitting here doing nothing, it would be silly not to find another way to invest multiple currencies into WvW. its the same thing day by day, lets not upgrade a keep because gold is so limited within guild wars 2. now besides the fact that it being down to one player to purchase a keep upgrade, possibly even an upgrade to allow players to put a specific amount towards the upgrade and the upgrade not commence until more has been put in. I mean this is just another idea ontop of it but still karma feels useless right about now.
I would definitely love too see karma being more in use. I, unfortunately, dont see the premise of it going towards a war and believe that the devs have a separate use for this.
Karma should be light rewards for morally redeeming gestures and activities, not an excuse to do well for war.
I see karma as a cultural currency rather than a war currency. I agree that a separate currency should be established but stress that activities such as killing mobs and completing events reflect reward on that currency.
I understand there could be an issue if they use another method for buying upgrades, since it could become a golem’s war for example instead of a people’s war. But really, I find myself not going to WvW just because everytime I go there I have to invest a ridiculous amount of coins. Might it be on upgrades, siege weapons or in armor repairing (oh God the armor repairing in WvW).
I mean, I’m having struggle to carry enough money to survive on my daily basis. I can’t go to WvW just because I’m too poor.. and that Anet… is just wrong.
You can’t have fun if every time you die you are calculating in your head how much the repairing fee has grown by now. Keep the siege weapons costs, but for the love of God, quit or reduce the repairing fee. We are fighting zergs here and they kill us without mercy. Have you mercy on our pockets!
The golem issue could be solved by requiring the use of skillpoints or keep it at a financial cost so that they remain rarities, rather than a golem war as you pointed out.