Change to HS and DB

Change to HS and DB

in Suggestions

Posted by: ipan.4356

ipan.4356

One of the reasons I play D/D Thief is for the acrobatic fluidity of the D/D skills.

However, I noticed something that interrupts my flow when using DB and HS.

The launch and landing animations cause the Thief to stop moving – on execution, the Thief stops all forward movement for a split second, launches, then lands (at a full stop). Only then will she continue to run in whatever direction I happen to be pressing at the time.

It would be far preferable for mobility and agility and positional based fighting, if these two skills allowed for continuous, fluid movement during their entire execution.

One of my fighting patterns is to engage autorun, and activate abilities as I pass by targets, never stopping, never slowing down. This strafing, flanking style of play seems to be supported in the talent trees (by skills like flanking strikes, etc.), but many of the Theif’s attack animations aren’t actually conducive to this playstyle.

There may be other skills that also need to be modified in this manner, but DB and HS are primarily the two I am concerned about, as I rely upon them heavily.

Thanks.

Change to HS and DB

in Suggestions

Posted by: Razon.8153

Razon.8153

I’d like this too, not sure if its possible technically, but it would be great, I love the fluidity of the thief. Not long ago I tried playing my ranger with a sword, the autoattack on it is just horrible for my playstyle, it keeps you locked in place, I could not get used to it.