Change your NPC's

Change your NPC's

in Suggestions

Posted by: Calae.1738

Calae.1738

Replace all NPC’s with Veterans.
Replace all Veterans with Silver.
Put more Champions in the world.

Your NPC’s are too weak and take up space.

Yours Truely
A very bored Hero of Tyria

Change your NPC's

in Suggestions

Posted by: Kynmarcher.2184

Kynmarcher.2184

Well… sadly not everyone is as hardcore as you and cannot solo veterans so readily. Some veteran combinations are rather nasty (dredge veterans come to mind) and so I disagree that all NPCs need to be replaced with veterans.

However I would like to see less champions and more silvers. From my understanding of difficulty NPCs rank like this:

Normal > Veteran > Silver > Champion > Purple

Champions and Purples should be reserved for meta event bosses/final wave trash.

Silvers should be present in mini-dungeons and at the end of dynamic event chains where they can be avoided or killed depending on player skill

Veterans should remain unchanged.

IMO I find it annoying when you’re trying to do solo explorations and your path is blocked by a champion because unless you’re a skilled guardian or extremely good at kiting or self healing you’re not going to go any further down that path (especially if said path is blocked by a locked door).

The same can be said for when you’re soloing dynamic events and suddenly a champion spawns which you can’t kill for the final reward.

Change your NPC's

in Suggestions

Posted by: Calae.1738

Calae.1738

Well… sadly not everyone is as hardcore as you and cannot solo veterans so readily. Some veteran combinations are rather nasty (dredge veterans come to mind) and so I disagree that all NPCs need to be replaced with veterans.

However I would like to see less champions and more silvers. From my understanding of difficulty NPCs rank like this:

Normal > Veteran > Silver > Champion > Purple

Champions and Purples should be reserved for meta event bosses/final wave trash.

Silvers should be present in mini-dungeons and at the end of dynamic event chains where they can be avoided or killed depending on player skill

Veterans should remain unchanged.

IMO I find it annoying when you’re trying to do solo explorations and your path is blocked by a champion because unless you’re a skilled guardian or extremely good at kiting or self healing you’re not going to go any further down that path (especially if said path is blocked by a locked door).

The same can be said for when you’re soloing dynamic events and suddenly a champion spawns which you can’t kill for the final reward.

The reason why champions aren’t soloable for the most part is because they have control resistances. They can’t be knocked down, stunned, crippled ect…

These control mechanics are essential since you can’t dodge every attack. I would remove control immunies from all NPC’s. In the absence of tanks and healers, control immunies make no sense what so ever.

Change your NPC's

in Suggestions

Posted by: Coppermine.2164

Coppermine.2164

From Calae.1738: “The reason why champions aren’t soloable for the most part is because they have control resistances. They can’t be knocked down, stunned, crippled ect…”

“These control mechanics are essential since you can’t dodge every attack. I would remove control immunies from all NPC’s. In the absence of tanks and healers, control immunies make no sense what so ever.”

FYI: There are champions that are soloable.

@Kynmarcher.2184: Less champions? Nah.