Changeable Weapon Skills!!

Changeable Weapon Skills!!

in Suggestions

Posted by: Bloodyyui.2197

Bloodyyui.2197

I was talking to a guild mate about this topic of changeable weapon skills over more diverse weapons, and also how would it work in PvE vs sPvP since sPvP has everything unlocked to create a more skill based game. So, it was more on how to implement an a cool idea without forgetting about sPvP is part of the game and only focusing on PvE way of using the idea maybe cool but will it also be balanced for sPvP with everything unlocked?

My first thought was that it be cool to let them change weapon skills just like utility skills until I realized how unbalanced that could be since a person can build more towards the tradition of Tank, Healer, and DPS system that Anet was clearly trying to not create in this game.

So, I thought about it for about a few minutes more and then it kind of became a little more clear on how it could work. (Reminder sPvP has everything unlocked so anything PvE related doesn’t apply here and has for WvW, it still kind of a mystery.)

  1. Any new skills added to weapons are slot locked meaning if you unlock a skill in the 1 slot then you can only change it the skills back and forth in the 1 slot. This is mostly do to the fact it can be easier to balance.
  2. 1-2 additional slot weapon skills max. So, that there is only about 2-3 slot 1 skills and not 5-6 making it harder to check and balance builds. I am not saying 2-3 changeable skills per slot won’t be hard across 5 slots. I am just saying it better than nothing.
  3. Now to answer the question of how to accumulate the weapon skills in PvE? Well, I would like them to use a Skill Capture Signet like GW1. One, you need the signet on you to capture the skill. Two, you need to find boss/champion X to get skill Y. Three, it can temporarily create more exploration in GW2 universe.

(Pushing the idea section)

  1. Rotation of the new weapon skill slots. This is more for when possibly expansions or expansions into completely new areas that you can have newer zone bosses have different skills that you may want to use. Instead of adding another skill to each slot making it harder to balance.
  2. Maybe, a skill closet/section type thing where old outdated rotated skills can be shown to friends who didn’t capture them during the time it was around to be used as a skill. This is more to say I was here when boss/champion x hammer 1 skill was amazing, and if follow me I can show you what the skill did for it life in the rotation.