I was talking to a guild mate about this topic of changeable weapon skills over more diverse weapons, and also how would it work in PvE vs sPvP since sPvP has everything unlocked to create a more skill based game. So, it was more on how to implement an a cool idea without forgetting about sPvP is part of the game and only focusing on PvE way of using the idea maybe cool but will it also be balanced for sPvP with everything unlocked?
My first thought was that it be cool to let them change weapon skills just like utility skills until I realized how unbalanced that could be since a person can build more towards the tradition of Tank, Healer, and DPS system that Anet was clearly trying to not create in this game.
So, I thought about it for about a few minutes more and then it kind of became a little more clear on how it could work. (Reminder sPvP has everything unlocked so anything PvE related doesn’t apply here and has for WvW, it still kind of a mystery.)
(Pushing the idea section)
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