Changes to Armor/Toughness that will benefit

Changes to Armor/Toughness that will benefit

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

-Armor becomes important now and mitigates more direct damage (power stat) than before, then all the heavy armor classes have now sense to wear those plates.

-Toughness reduces condition damage, critical chance and critical damage, this will tone down the damage from conditions and burst that needs to be toned down, because now the entire game is based on bursting 80% of people hp with a single skill or spaming conditions.

-Nerf boons or make bunker builds that rely on boons nerfed, its not coherent to have light armor users bunkering better than a heavy armor user it has no sense and this is necesary with the changes in armor and toughness so bunker builds dont become unkillable.

This 3 changes will put things stable and will make people look at their stats better than just put a lot of power or condition damage so they can nearly one shot you, they will think "Oh i cant now really do that high burst/condi damage, then i should not invest in only 1 stat POWER/CONDI DMG i should put some toughness too or other stats.

Things like this were made in WOW for example with the Resilence to balance things down, not to mention than in WOW armor actually mattered in classes that had it, not like in GW2.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Changes to Armor/Toughness that will benefit

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

Bump….,,,,,,,,,,,,

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

Changes to Armor/Toughness that will benefit

in Suggestions

Posted by: Nretep.2564

Nretep.2564

- Toughness is not supposed to reduce condition damage.
- There shouldn’t be a stat which reduces incoming critical damage.
- Reducing incoming critical chance would require an additional basestat; it doesn’t fit to any of the currently present ones.
- do not nerf boons, they are balanced. Don’t ask for armor being stronger and more punishing for low armor classes at once.

Changes to Armor/Toughness that will benefit

in Suggestions

Posted by: Amadan.9451

Amadan.9451

i agree that toughness and vitality should be more meaningful, i don’t agree that light and medium armor wearer cannot tank because of old mmo doing so.
every profession should fulfill every role someway or another, i like this idea in this game and i don’t want to go out in the world with a heavy armor body guard all the time

Looking for a gay friendly guild?
Join the Rainbow Pride

Changes to Armor/Toughness that will benefit

in Suggestions

Posted by: Temariah.9372

Temariah.9372

I do agree that Toughness could be buffed up a bit. Right now it feels very sub-standard to the other stats. Toughness just doesn’t seem to mitigate enough damage to be worth getting. Protection is just so much better than Toughness, and even Vitality feels like it means more than armor/Toughness.

I would like to see Toughness do a bit more for us.

Temariah Dawnsong – “A new dawn is coming; sieze the day.”
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood

Changes to Armor/Toughness that will benefit

in Suggestions

Posted by: nicknamenick.2437

nicknamenick.2437

Great idea!!

Now warrior can have bit more sustain.
Guardian bunker still got the same sustain. (nerf to boons but buff to toughness)

Light and medium classes get a bit of a nerf to sustain. or they have to spec more in toughness.

Now its stupid a Ele or other light/medium classes have more defence than a warrior.
Due to Protection.

Protection gives 33% reduction, WAY TOO MUCH!! compaired to a class than dont have it on a heavy armor (warrior).

Nerf that Protection boon!!
Give toughness more benefit!


-Toughness reduces condition damage, critical chance and critical damage
-Nerf protection boon

Changes to Armor/Toughness that will benefit

in Suggestions

Posted by: Fenrir.5493

Fenrir.5493

Great idea!!

Now warrior can have bit more sustain.
Guardian bunker still got the same sustain. (nerf to boons but buff to toughness)

Light and medium classes get a bit of a nerf to sustain. or they have to spec more in toughness.

Now its stupid a Ele or other light/medium classes have more defence than a warrior.
Due to Protection.

Protection gives 33% reduction, WAY TOO MUCH!! compaired to a class than dont have it on a heavy armor (warrior).

Nerf that Protection boon!!
Give toughness more benefit!


-Toughness reduces condition damage, critical chance and critical damage
-Nerf protection boon

Im glad you understanded it very well.

This changes are because right now boons are not balanced every game aspect is balanced towards boons, if you have protection then you are very hard to kill and i find very very unfair that classes like the warrior that dont have acces to protection in any way have to just sit there and take it, the warrior is a class that wears heavy armor and right now its like if any mmorpg you grabbed a mage glass cannon and was forced to go melee, because of this warrior has no sustain, because armor does not matter to anything and its bad to all the game, heavy armor should matter.

And all this drastic condition damages right now, and all this burst damages from stealth for example will be eliminated with changes like this, and people will start to stop adding just ofensive stats because their damage its going to get mitigated and they will worry more about balancing their characters rather than only put full power or condi damage.

Its not good that the game is centered in who have more boons and who can maintain them most of the time.

“We also realize that we can make mistakes but we dont care because I HAVE THE POWAAA!!”

(edited by Fenrir.5493)

Changes to Armor/Toughness that will benefit

in Suggestions

Posted by: Sil.4560

Sil.4560

I’d love to see protection nerfed and armor become more useful. Enough with this -33% damage reduction cheese.