Changing WvW from server to faction based.
Quite a few of us have been saying more or less the same thing for a long time. Server vs server vs server is never going to give us the matchups we want. What you are describing is basically an instanced match with gated entry, whether it is Vigil vs Priory vs Order or simply Red vs Blue vs Green. You pick a faction and if it’s full you have the option of either joining a queue or picking a different faction. Parties could have the ability to join as a group, and guildmates could easily decide ahead of time which faction they wanted to join or queue for. I don’t even think that it would be necessary for a player to stick with the same faction for the duration of the match … the queue would mostly make sure that faction populations were balanced at any point in time.
I don’t expect anything like this to get implemented anytime in our Tyrian lifetime, though. I’m pretty sure there will be other games out that get it right before GW2 does.
Stormbluff Isle [AoD]
We all pretty much know which server in each match will likely win the points without trying.
the points don’t really reflect anything more than populations and which server was able to field more for a particular match.
This is completely incorrect.
I play on Piken and we are winning Tier3 right now and we have one of the lowest populated realms EU. We were also running in T2 for over a month. Both of our enemies in T3 are High to Full populations and we are beating them.
This is clear proof that population sizes do not show who will win a matchup.
I think a lot of players would like a competition where we had a point system that mattered. That is something we like when we compete against other players.
So why don’t we go with Vigil, Priory, and Order? It does go against the lore in the game but who cares in WvW?
Is there any proof that the GW2 playerbase would prefer to play against others on their own server rather than against other realms?
I personally think GW2 got it right with server v server matchups, its loads better than the Wow model of splitting the server into groups and pitting them against each other. One of the main reasons server v server is better is the simple fact that u can change your enemy every now and then when realms go up and down the tier system. This adds variety and new challenges.
Another reason that faction based is not so good is the simple point of populations. Splitting 1 realm into 3 teams means that the WvW matchups with be played out with much less players. Im pretty sure that alot of the time some factions will have no representation whatsoever.
(edited by Endemonadia.8593)
" CreativeAnarchy.6324I am a bit bored my self, still fun but kind of boring.
I think this is the biggest problem and the suggestions proposed wouldn’t help, you’ll end up being bored again after a few weeks.
And like it’s been said, the ranking does work, it’s not like a server can sit around and win. Just look at Blacktide, used to be high up the rank not long ago and now it’s near the bottom.
And by the way, whats wrong with PvP?
Well.. it would be hard to actually get it to make any sort of sense.
Well.. it would be hard to actually get it to make any sort of sense.The Priory is not fighters, nor are the Order of Whispers (at least not directly) while the Vigil is more or less ONLY fighters.
So how would it, in any way or form, really work out with a full scale “conflict” between these three?
Well.. it would be hard to actually get it to make any sort of sense.The Priory is not fighters, nor are the Order of Whispers (at least not directly) while the Vigil is more or less ONLY fighters.
So how would it, in any way or form, really work out with a full scale “conflict” between these three?It would also go pretty much totally against the whole underlying point of the GW2 setting.
Krall Peterson – Warrior
Piken Square
We all pretty much know which server in each match will likely win the points without trying.
the points don’t really reflect anything more than populations and which server was able to field more for a particular match.
This is completely incorrect.
I play on Piken and we are winning Tier3 right now and we have one of the lowest populated realms EU. We were also running in T2 for over a month. Both of our enemies in T3 are High to Full populations and we are beating them.
This is clear proof that population sizes do not show who will win a matchup.
I think a lot of players would like a competition where we had a point system that mattered. That is something we like when we compete against other players.
So why don’t we go with Vigil, Priory, and Order? It does go against the lore in the game but who cares in WvW?
Is there any proof that the GW2 playerbase would prefer to play against others on their own server rather than against other realms?
I personally think GW2 got it right with server v server matchups, its loads better than the Wow model of splitting the server into groups and pitting them against each other. One of the main reasons server v server is better is the simple fact that u can change your enemy every now and then when realms go up and down the tier system. This adds variety and new challenges.
Another reason that faction based is not so good is the simple point of populations. Splitting 1 realm into 3 teams means that the WvW matchups with be played out with much less players. Im pretty sure that alot of the time some factions will have no representation whatsoever.
Within a few exceptions where population is truely balanced across the 3 servers, points at the end of the week represent who has the larger population that plays WvW.
Don’t care about proof about what I think, that was opinion hence why I said I think and not declairing it as fact.
The system I was thinking wouldn’t split a server into realms. It could lump several servers into a realm. Population that plays WvW is known by ANet and they could adjust which servers are in a faction when populations rise and fall.
(edited by CreativeAnarchy.6324)
Well.. it would be hard to actually get it to make any sort of sense.
Well.. it would be hard to actually get it to make any sort of sense.The Priory is not fighters, nor are the Order of Whispers (at least not directly) while the Vigil is more or less ONLY fighters.
So how would it, in any way or form, really work out with a full scale “conflict” between these three?Well.. it would be hard to actually get it to make any sort of sense.The Priory is not fighters, nor are the Order of Whispers (at least not directly) while the Vigil is more or less ONLY fighters.
So how would it, in any way or form, really work out with a full scale “conflict” between these three?It would also go pretty much totally against the whole underlying point of the GW2 setting.
As I said, you don’t have to use the current factions.
Call them gimpy 1, gimpy 2, and gimpy 3 for all I care it doesn’t matter what you call the faction. The objective is to have a pool of players that are equil in population that play WvW to provide a balanced match instead of having some servers getting stomped in every match while others dominate.
" CreativeAnarchy.6324I am a bit bored my self, still fun but kind of boring.
I think this is the biggest problem and the suggestions proposed wouldn’t help, you’ll end up being bored again after a few weeks.
And like it’s been said, the ranking does work, it’s not like a server can sit around and win. Just look at Blacktide, used to be high up the rank not long ago and now it’s near the bottom.
And by the way, whats wrong with PvP?
I’m actually bored because I know that the server I’m on won’t win in points unless we log on for long hours. We can win, not a problem, just to do so puts the players on a path to burn out to sustain it.
No excitement. No real braggin rights that when we do win, it is because we had better coverage than what the other servers had.
Not sure what you mean what is wrong with PvP. I like the massive battles in WvW that you can’t get in PvP. Been thinking about PvP actually, just so much stuff in the game to do already that I haven’t been able to fit time in for it and seeing as how warriors are not really very PvP friendly, I’d have to learn another class. Don’t mind doing that but I’d still like to at least get my warrior set and it is still fun to run that in WvW.
(edited by CreativeAnarchy.6324)
Why not have a system where factions are assigned randomly on a weekly basis, and points are totaled by faction as opposed to by server?
For instance, you have 3 factions – green, blue, and red.
Each week on reset, guilds are assigned a faction randomly. What faction an individual player has is based on what guild he’s representing at the time of reset.
Points Per Tick are faction-wide. So guilds across all servers apply their points towards the point total of their assigned color.
This makes it red vs green vs blue as opposed to server vs server vs server. Gives multiple people opportunities to come in first and play with different people on a regular basis. Evens out the coverage gaps. Helps smaller guilds to group with larger guilds. All sorts of cool stuff.
As long as it works like Guildwars Factions wherein Luxons Vs Kurzicks and I’m not nailed down to having to play one faction all the time.
I’m game.
As long as killing in that pvp arena earns me creditals in those factions and I get to unlock their armours too like in Guildwars Factions Luxons vs Kurzicks, I’m even more game.