Changing utility w/o waiting previous skill

Changing utility w/o waiting previous skill

in Suggestions

Posted by: rhodoc.2381

rhodoc.2381

Well, it is really really boring when you need to wait current utility slot’s skill’s cooldown to replace with a new one.

Just allow us to change it with the previousl skill’s cooldown on being active on the new skill.

E.g Slot skill 7, current CD is 30 and you need to wait 30 sec to replace it with a new utility. Just changed it like when you replace it you have 30 sec cd on the new skill.

On a side note:While the current utility skill on cd, and if you open the utility slot menu via clicking the arrow on it, you cant see the current cooldown for that utility, when the menu is opened.

[VcY] Velocity – Gargamell

(edited by rhodoc.2381)

Changing utility w/o waiting previous skill

in Suggestions

Posted by: Olba.5376

Olba.5376

Would be abuseable.

For example, warriors have Banners, which have a duration of 95 seconds, with an untraited cooldown of 120 seconds. Currently, the mechanic absolutely prevents you from just summoning all 5 banners, giving one to each party member and swapping back to something else, which getting the full benefits of all the banners.

Changing utility w/o waiting previous skill

in Suggestions

Posted by: Oglaf.1074

Oglaf.1074

Agreed. There is a reason why that was put in there in the first place.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Changing utility w/o waiting previous skill

in Suggestions

Posted by: rhodoc.2381

rhodoc.2381

Well im not offering something new. Just let me change the current utility even if the slot is on CD.

[VcY] Velocity – Gargamell

Changing utility w/o waiting previous skill

in Suggestions

Posted by: tigirius.9014

tigirius.9014

I have to agree with OP. They need to reverse the mechanics on the “in combat” status. In PVE people are often kept in combat to do anything and being in combat turns off the ability to switch abilities anyways so there’s no abusing it in pve. I think they need to make the incombat status last longer in pvp and fix pve so that unless there’s something beating on you you are out of combat in pve. Right now it’s in reverse, in pve we are in combat forever and in pvp people get out of combat when nothing is hitting them.

This would most likely solve the problem he’s describing.

Balance Team: Please Fix Mine Toolbelt Positioning!