Character Progression: Combat

Character Progression: Combat

in Suggestions

Posted by: Bolthar.7192

Bolthar.7192

I have been feeling a little to the tune that character progression feels noticeably limited at level 80 and even before. One thing that I think would be a great addition to the game and add a deeper feeling of character progression is the addition of alternate weapon skills.

Once you’ve reached level 10 you’ve probably used and unlocked all the weapons available to your class and found the ones you like most. For the next 70 levels and the rest of the time you play you will likely be using the same skills. This can begin to feel a little dull. Adding “weapon trainers” – or something to that note – who can train players at different levels (20 -80 maybe) new weapon skills for each usable weapon. These skills would be swap-able with current skills (The way utility skills can be swapped). This would be a great way to add character progression, more customizable combat/play-style and further reason for players to revisit other weapon types previously dismissed.

I saw that there will be new utility skills at some point in the future. I think giving each weapon additional skills to choose from would also be a good idea. I would love to know what the community thinks of this idea.

(edited by Bolthar.7192)

Character Progression: Combat

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Posted by: Esplen.3940

Esplen.3940

They’re already working on adding more skills, potentially being added via skill challenges not skill points (so that lower level players can accumulate them without being overwhelmed and have to grind at level 80 to get their skills).

Character Progression: Combat

in Suggestions

Posted by: Bolthar.7192

Bolthar.7192

They’re already working on adding more skills, potentially being added via skill challenges not skill points (so that lower level players can accumulate them without being overwhelmed and have to grind at level 80 to get their skills).

Yes, they will be adding new skill challenges and skills in general in addition to new traits, however when they say skills, it would seem they are referring to the utility skills. I’m focusing on the weapon side specifically. Utility skills are nice but we use our weapon skills far more often then our utility skills or elite skill.

Character Progression: Combat

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Posted by: Esplen.3940

Esplen.3940

They’re adding in more weapons (at least, variety, not adding in new weapons) which means more weapon skills.

Character Progression: Combat

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Posted by: Bolthar.7192

Bolthar.7192

They’re adding in more weapons (at least, variety, not adding in new weapons) which means more weapon skills.

I’m not sure what you mean. Do you have a source for your information you can share?

Character Progression: Combat

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Posted by: Esplen.3940

Esplen.3940

It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).

The closest quote I got was:

If we’re regularly adding a skill to each profession and a trait to each profession, as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely, all of those add into the mix of creating diverse gameplay while adding a lot of options to players. As for a new skill, I’m not going to throw any out yet as the skill team would kill me! But they will share stuff when they’re close to getting that content out there.

There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.

Character Progression: Combat

in Suggestions

Posted by: Bolthar.7192

Bolthar.7192

It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).

The closest quote I got was:

If we’re regularly adding a skill to each profession and a trait to each profession, as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely, all of those add into the mix of creating diverse gameplay while adding a lot of options to players. As for a new skill, I’m not going to throw any out yet as the skill team would kill me! But they will share stuff when they’re close to getting that content out there.

There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.

Thanks for sharing that with me. I remember seeing that now, too. But I still don’t think that specifically refers to weapon skills. Just skills in general (utility).

Character Progression: Combat

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Posted by: TheDaiBish.9735

TheDaiBish.9735

It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).

The closest quote I got was:

If we’re regularly adding a skill to each profession and a trait to each profession, as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely, all of those add into the mix of creating diverse gameplay while adding a lot of options to players. As for a new skill, I’m not going to throw any out yet as the skill team would kill me! But they will share stuff when they’re close to getting that content out there.

There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.

Thanks for sharing that with me. I remember seeing that now, too. But I still don’t think that specifically refers to weapon skills. Just skills in general (utility).

as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely

If you make more weapons available to professions, that means more weapon skills.

Life is a journey.
Time is a river.
The door is ajar.

Character Progression: Combat

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Posted by: Cercie.1025

Cercie.1025

Mesmer that can use a “main” hand pistol anyone?

Character Progression: Combat

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Posted by: Bolthar.7192

Bolthar.7192

It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).

The closest quote I got was:

If we’re regularly adding a skill to each profession and a trait to each profession, as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely, all of those add into the mix of creating diverse gameplay while adding a lot of options to players. As for a new skill, I’m not going to throw any out yet as the skill team would kill me! But they will share stuff when they’re close to getting that content out there.

There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.

Thanks for sharing that with me. I remember seeing that now, too. But I still don’t think that specifically refers to weapon skills. Just skills in general (utility).

as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely

If you make more weapons available to professions, that means more weapon skills.

Let me be more specific… a 2 handed weapon has 5 skills. I am suggesting that you are given swappable skills to be able to further customize the skills that SINGLE weapon has. For example the same way you can swap out your utility skills, it would be nice to be able to learn and swap out weapon skills for individual weapons. I don’t mean new weapons you can swap for new skills (though a 2h battle axe would be nice).

(edited by Bolthar.7192)

Character Progression: Combat

in Suggestions

Posted by: Esplen.3940

Esplen.3940

It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).

The closest quote I got was:

If we’re regularly adding a skill to each profession and a trait to each profession, as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely, all of those add into the mix of creating diverse gameplay while adding a lot of options to players. As for a new skill, I’m not going to throw any out yet as the skill team would kill me! But they will share stuff when they’re close to getting that content out there.

There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.

Thanks for sharing that with me. I remember seeing that now, too. But I still don’t think that specifically refers to weapon skills. Just skills in general (utility).

as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely

If you make more weapons available to professions, that means more weapon skills.

Let me be more specific… a 2 handed weapon has 5 skills. I am suggesting that you are given swappable skills to be able to further customize the skills that SINGLE weapon has. For example the same way you can swap out your utility skills, it would be nice to be able to learn and swap out weapon skills for individual weapons. I don’t mean new weapons you can swap for new skills (though a 2h battle axe would be nice).

Oh, I entirely agree with that suggestion, and I have a few ideas about that, but I highly doubt it’ll happen this year, so it’s best to hold off on a suggestion like this because it’s not going to add any depth to the developers coding priorities. I would probably try again in November, but that’s just me.

Timing means a lot, by the way, just because you have an idea (it could be the best thing ever) doesn’t mean everyone wants to listen to it.

You can have a terrible idea and (with the right timing) it could get implemented without a second thought.