(edited by Bolthar.7192)
Character Progression: Combat
They’re already working on adding more skills, potentially being added via skill challenges not skill points (so that lower level players can accumulate them without being overwhelmed and have to grind at level 80 to get their skills).
They’re already working on adding more skills, potentially being added via skill challenges not skill points (so that lower level players can accumulate them without being overwhelmed and have to grind at level 80 to get their skills).
Yes, they will be adding new skill challenges and skills in general in addition to new traits, however when they say skills, it would seem they are referring to the utility skills. I’m focusing on the weapon side specifically. Utility skills are nice but we use our weapon skills far more often then our utility skills or elite skill.
They’re adding in more weapons (at least, variety, not adding in new weapons) which means more weapon skills.
They’re adding in more weapons (at least, variety, not adding in new weapons) which means more weapon skills.
I’m not sure what you mean. Do you have a source for your information you can share?
It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).
The closest quote I got was:
There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.
It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).
The closest quote I got was:
There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.
Thanks for sharing that with me. I remember seeing that now, too. But I still don’t think that specifically refers to weapon skills. Just skills in general (utility).
It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).
The closest quote I got was:
There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.
Thanks for sharing that with me. I remember seeing that now, too. But I still don’t think that specifically refers to weapon skills. Just skills in general (utility).
as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely
If you make more weapons available to professions, that means more weapon skills.
Time is a river.
The door is ajar.
Mesmer that can use a “main” hand pistol anyone?
It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).
The closest quote I got was:
There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.
Thanks for sharing that with me. I remember seeing that now, too. But I still don’t think that specifically refers to weapon skills. Just skills in general (utility).
as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely
If you make more weapons available to professions, that means more weapon skills.
Let me be more specific… a 2 handed weapon has 5 skills. I am suggesting that you are given swappable skills to be able to further customize the skills that SINGLE weapon has. For example the same way you can swap out your utility skills, it would be nice to be able to learn and swap out weapon skills for individual weapons. I don’t mean new weapons you can swap for new skills (though a 2h battle axe would be nice).
(edited by Bolthar.7192)
It was in a video interview, if I recall correctly, [specifically a part] where Colin was talking about the future of how expansions and whatnot would be implemented. Colin was talking about how he wasn’t sure if they were going to release new content in batches like Living Story or just make a box expansion with new skills. He also wasn’t sure exactly how new skills were going to come out (same idea, box expansion or over time).
The closest quote I got was:
There was another video/interview/something where Colin said it’s more likely to expect to see the current weapons being handed across professions than getting new weapons entirely, at least in the near future.
Thanks for sharing that with me. I remember seeing that now, too. But I still don’t think that specifically refers to weapon skills. Just skills in general (utility).
as well as a weapon they can’t currently use and making those available for those professions or even new weapons entirely
If you make more weapons available to professions, that means more weapon skills.
Let me be more specific… a 2 handed weapon has 5 skills. I am suggesting that you are given swappable skills to be able to further customize the skills that SINGLE weapon has. For example the same way you can swap out your utility skills, it would be nice to be able to learn and swap out weapon skills for individual weapons. I don’t mean new weapons you can swap for new skills (though a 2h battle axe would be nice).
Oh, I entirely agree with that suggestion, and I have a few ideas about that, but I highly doubt it’ll happen this year, so it’s best to hold off on a suggestion like this because it’s not going to add any depth to the developers coding priorities. I would probably try again in November, but that’s just me.
Timing means a lot, by the way, just because you have an idea (it could be the best thing ever) doesn’t mean everyone wants to listen to it.
You can have a terrible idea and (with the right timing) it could get implemented without a second thought.