Character Skill Progression

Character Skill Progression

in Suggestions

Posted by: illnue.1294

illnue.1294

Like others, I like to be rewarded for my achievements. I believe ArenaNet is going to be implementing some type of token system for achievement completion soon for upgraded gear, but I also like the idea of some type of character progression reward system as well. For me, titles and upgraded gear are great, but I want something else. So, I thought it would be neat if there was another reward system (in addition to the token system) for achievement completion. Here is my idea.

Skill Progression Idea:

Create a new Skill Slot available to all players. Skills available for this new skill slot would be based on achievements completed. Obviously, this would not include all achievements completed, but specifically the 4 described below. Skills would be class specific and location specific (i.e. PvE, Dungeon, WvW, PvP). See below for examples using Elementalist for PvE Skills and Guardian for Dungeon Skills.

PvE Skills (available only in non-dungeon, PvE areas)
These skills would be based on world map completion. The Elementalist would gain access to new skills based on this achievement (examples provided below). Higher level tiers would require all previous tiers to be completed (e.g. to obtain Tier 3 skills, player must first unlock Tier 1 and 2).

Tier 1 (either 20% world map completion or 100% completion of X number of maps):

  • Healing Signet of Water: Passive – Heals from water spells are 20% more effective; Active – Heal nearby allies.

Tier 2 (either 40% world map completion or 100% completion of X number of maps):

  • Healing Signet of Fire: Passive – Burning also heals yourself for a portion of the damage done; Active – Gain 6 stacks of might (6s).

Tier 3 (either 60% world map completion or 100% completion of X number of maps):

  • Healing Signet of Earth: Passive – Bleeding also heals allies for a portion of the damage done; Active – Grants stability and protection to nearby allies (6s).

Tier 4 (either 80% world map completion or 100% completion of X number of maps):

  • Healing Signet of Air: Passive – Lightning/electricity also heals allies for a portion of the damage done; Active – You and nearby allies gain swiftness (30s).

Tier 5 (either 100% world map completion or 100% completion of X number of maps):

  • Healing Signet of the Elementalist: Passive – Heal you and your allies on attunement; Active – Cast Arcane Shield on nearby allies (4s).

Character Skill Progression

in Suggestions

Posted by: illnue.1294

illnue.1294

Dungeon Skills (available only in dungeons)
These skills would be based on dungeon completion achievements. The Guardian would gain access to new skills (examples provided below) based on dungeon achievements obtained (for example, completing story mode and all 3 exploration paths). Higher level dungeons would require all previous dungeons to be completed (e.g. to obtain the skill rewarded upon completing Twilight Arbor, player must first complete Ascalonian Catacombs and Caudecus’s Manor). Once unlocked, dungeon skill can be used in any dungeon.

Ascalonian Catacombs (complete story mode and all exploration paths)

  • Signet of Pain (Signet) Passive – Improves critical chance; Active – Gain 6 stacks of might

Caudecus’s Manor (complete story mode and all exploration paths)

  • Guardian’s Intervention (Meditation) – teleport to nearby targeted ally and absorb damage done to them for the duration of the effect (5s)

Twilight Arbor (complete story mode and all exploration paths)

  • Healing Flames (Consecration) – Create a ring of fire that heals allies (5s)

Sorrow’s Embrace (complete story mode and all exploration paths)

  • Symbol of Restoration (Consecration) – Consecrate the ground around you, blinding foes and reviving up to 3 allies (5s)

Citadel of Flame (complete story mode and all exploration paths)

  • “Incoming!” (Shout) – Cast Shelter (3s) on yourself and nearby allies. When this effect ends, affected allies are healed.

Honor of the Waves (complete story mode and all exploration paths)

  • Signet of Temperance (Signet) Passive – Improve boon duration; Active – Next skill has no recast timer

Crucible of Eternity (complete story mode and all exploration paths)

  • Divine Intervention (Meditation) – Focus, making yourself invulnerable and healing yourself with every pulse (4s)

The Ruined City of Arah (complete story mode and all exploration paths)

  • “Charge!” (Shout) – Grant stability (5s) and quickness (3s) to nearby allies

Fractals of the Mists (obtained once a player has completed X levels of difficulty)

  • Curative Signet (Signet) Passive – Cures conditions from nearby allies every ten seconds; Active – Pull nearby foes to your targeted location

WvW Skills (available only in WvW)
These skills would be based on Realm Avenger tiered Achievements. Once completed, players would gain access to new class specific skills beneficial for WvW.

PvP Skills (available only in PvP)
These skills would be based on Slayer tiered Achievements. Once completed, players would gain access to new class specific skills beneficial for PvP.

Having not spent a lot of time in WvW or PvE, I wasn’t able to come up with ideas that would be beneficial without being too overpowered. I know the spells I identified for PvE/Dungeon areas might be over/underpowered, but they can obviously be swapped or tweaked, as needed.

What do you all think?

Character Skill Progression

in Suggestions

Posted by: Anela.3867

Anela.3867

Very well thought out and interesting ideas!

Character Skill Progression

in Suggestions

Posted by: illnue.1294

illnue.1294

not a good idea?

Character Skill Progression

in Suggestions

Posted by: etteira.5602

etteira.5602

I like the idea of getting a new skill after completing all the paths in a dungeon.