One of the reasons I love this game is the exploring of the amazing maps. I love wandering around and “finding” new places.
I LOVE it when I suddenly find a small passage behind some branches or tiny entry to a cave under water. Sometimes it leads to a jumping puzzle sometimes it’s just a short cut. What ever secret the new discovered place has to offer, I always enjoy finding these places.
We talk and share info about these places in our guild and with friends. If they have discovered a cool passage or a secret place we all check it out too. But here is also what, imho, ruins the explorer feeling of the game! These places are all known! I believe ALL the jumping puzzles have been mapped. Everybody knows these places. Its not a “secret” anymore! Therefore the explorer spirit of the game is ruined.
Now, you might say: “Well, don’t look at the maps revealing these kind of info!” And I kind of agree. BUT, wouldn’t it be awesome if one or two of these secret places or jumping puzzles on each map had a character unique coordination different from others?
Imagine your friends say they found an amazing jumping puzzle with a nice chest in Frostgorge Sound. Obviously you would like to check it out for yourself. But instead of going to the exactly same spot as your friend, you have to discover it on you own, because that specific jumping puzzle has a different place on your map! We all know that there is this cool jumping puzzle, but where is it!?!!?
Maybe the devs would say it’s difficult to implement this because the landscape is locked and static, you can’t just move an entire jumping puzzle to a random place! Now, I’m not a programmer, but wouldn’t it be easy to make these kind of character unique exploration places bound to a portal? I mean once you have found the secret entry behind some branches, you get ported to the same shared jumping puzzle? It’s only the “door” to the jumping puzzle or secret cave that is unique for each character.
This way you know you have to explore every place of the map to discover these cool places :-) Because they are not found at the same spot as some one else did!
This is a great idea, and I think would help address the reason why these things are in place: To explore and find them.
The only people who would not like this idea are those who just do things for the ‘reward’ not the experience itself. And unfortunately, that’s the majority in the game these days, so I doubt this will happen. Also it would be tough, mechanically, to put in place.
Nevertheless, I like it. It’s an interesting idea.
I don’t get your problem or how exploration is ruined. Just because those who have gone before you have discovered it, still doesn’t mean you have, it’s all still going to be new to you including where you discover it because you haven’t been there before.
[Zeus] Guild ~ Desolation. Not some silly muffin thing, stop stalking me Dhiania!