1: I would like to have a way to track which characters of mine have done which dungeons. Having to do story mode on each dungeon on each character gets confusing unless I use paper to track it all. That is just silly, we need an ingame dungeon manager menu that shows what we have/haven’t done.
2: It would be helpful if each individual map completion percentage was shown on the world map when looking at it. It comes down to the same problem as I listed above, without entering a map to SEE if I’ve completed it, I really have no way of tracking it on each character. I’m left scouring the map looking for hearts of POI I didn’t complete, which is also silly.
Please give us better ways to track what we have/haven’t done on our characters! I have 8 of them, and its confusing
3: I mentioned this in Beta, and I would still like to see it. Some sort of system that allows us to save and swap our equipment and skills much like GW1 allowed for. Many times during events, dungeons, or PvP we don’t have much time in between battles. Having the ability to switch between pre-set gear and skills would be so helpful. If you gave each character something like 4 slots to select which weapons, armor, skills they wanted, then they could instantly swap between them while not in combat. This would help so much in tactical teamplay. I think we can all agree that more often than not you will want different utility skills when you switch your weapons, or might want different armor for a boss battle, etc.