Sylverinia | [TS] TimeShift | Eredon Terrace
We seem to have an awful lack of functional catapult-like anti-infantry weapons that are usable in open field battles for WvW.
Let’s face it, ballistas’ lack of manual aim is extremely limiting. Sure, it’s great in a narrow corridor where people bunch up, but when people are actually capable of dodging, autotracking aim is actually a disadvantage. Spread shot tries to counter this but doesn’t allow for vertical traverse, so it only works on completely flat terrain.
To this end, I propose the Charr Field Gun. Slightly more expensive than a catapult at 50 supply. Range in between ballista and catapult (approx 3500). Left-right traversal faster than a catapult, and fires in a way similar to a catapult, with slightly faster charge rate. Shots travel faster but have a little more spread than a catapult.
Has 3 ammunition types.
1. Explosive shell
High-damage area effect shell with knockback. Does a very small amount of damage to walls and gates. Decent against siege weapons, exceptional against infantry.
Applies its damage in 3 concentric radii, at 150/250/350 range. 150 range applies a 4-second burning and some bleeding. 250 range applies some bleeding and the knockback. 350 range only applies damage.
Direct damage is split evenly among the three AoE radii.
2. Grapeshot
Fires 15 randomly scattered smallshot in the same AoE radius as Explosive Shot. Does not apply knockback; applies significant bleeding. Shots do not pierce, do not do damage against walls. Does minimal damage against gates and siege weapons.
3. Incendiary Shot
Fires a large shell containing sticky burning tar. Causes a 300 radius fire field to be generated at the point of impact for 6 seconds. Burning applied every 0.5 seconds. Does minimal damage on impact against all targets.
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