Charr--Model, Armor, Clipping

Charr--Model, Armor, Clipping

in Suggestions

Posted by: Hsinimod.5784

Hsinimod.5784

Charr have problems. First is the armor in-game was made for Humans, and then _s t r e t c h e d _ to fit the Charr. This causes distortion from the waist down, and the shoulders rarely sit where they should on the Charr.

Heavy armor suffers less, as there is little detail to below the waist. But Medium armor is horrible as many outfits have longcoats. Light armor suffers too, with details becoming a warped mess.

Take the leather Noble set as an example. The shoulders float above the shoulders on the Charr. I thought this was how the armor was for all races until I put on a Human. On the Human, the shoulders sit on the shoulders. There is zero floating.

Take Pagga’s Coat as another example. It has knives and daggers in the belts around the jacket. On a Charr, the knives are bent into 90 degree angles at the waist. It looks horrible. What good are bent weapons? The armor should have been designed for the Charr to display differently with the belts further up on the chest area to avoid being self stabbed in the gut. On Humans, of coarse it looks fine. It was made for that upright model type (Sylvari, Human, Norn, Asura).

There is another leather coat, that has pockets on the waist/thigh area. On Humans, it looks normal. On Charr, the pockets are stretch into a 2 foot long mess. It really is quite bad.

The Dredge Dungeon medium set is also bad, with the metal plates becoming larger, losing the detailed look it has on other races. On Charr, it looks like stretched polygons. Also, the head item cuts off the horns. The Charr suddenly loses it’s defining features.

The new Aviator Hat in the Gem Store also cuts off the Charr Horns. It completely disregarded the Charr head it its creation. If the horns were allowed to show now, the horns would clip with the ear piece on the helmet. It could have been made so much better. So much more quality and effort could have been put in.

The tail is never taken into consideration except on a rare handful of sets. The tail simply clips out the back of most sets.

There should be a team that patches the armor to fit and look better, like it was actually designed with the Charr in mind (*not stretched and tacked on in a copy-paste job). The armor is actually customized to look slightly different on Charr, so it fits their body model. Where was the designer to raise his hand and say “we can’t do this low quality work to our players playing Charr. We need to customize it to fit and look correctly to our high ArenaNet standard.” ? I wanted that guy to happen so bad….

The last bit is the Charr Model itself (which will not be changed, but feedback is feedback). From GW1, the Charr casters would stand upright. In GW2, the only time Charr stand upright is when saluting, or the idle emote when they toss their weapon in the air (somewhat upright). Otherwise, they are 100% hunched over.

I know I would have liked the Charr to idle upright when standing around. And discussions on the matter have various wishes to how upright people wished the Charr were. Some little bit more, some all the way, some like it as is. Armor would have looked better had the Charr not needed to have their lower armor stretched so extreme to go out behind their bodies. It would be nice to have the Charr idle around by standing between their current stance and to fully upright and back.

Playing Devil’s Advocate since 1990.