Charr animation standardization/ options

Charr animation standardization/ options

in Suggestions

Posted by: Phyrak.7260

Phyrak.7260

Hello all -waves-

Just wondering if anyone else has noticed about NPC Charr vs PC Charr.

All NPC Charr are always walking around bipedal when out of combat, yet PC Charr run on quadrupeds when out of combat.

the GS charge attack being the exception.

What are people thoughts on say ~ an option to select default running style as either bipedal or quadruped

or

~ keep NPC and PC animations as one instead of the change between.

programming wise, it shouldn’t be too hard the the animation and script is already there.

just a thought

cheers

-Phyrak

Charr animation standardization/ options

in Suggestions

Posted by: Bragdras.9572

Bragdras.9572

I tend to put myself in combat and then put down my weapon to run bipedal, it works until I’m out of combat.

I’d obviously like an option to choose how to run (also a checkbox to choose being hunched over or standing upright, like the flame legion shamans wouldn’t go astray).

It’s most likely never going to happen, considering the art designer himself (during the anniversary bash Q&A) said charr problems with clipping are pretty much unimportant, so even smaller details like choosing how to run is almost certain to never come.

Charr animation standardization/ options

in Suggestions

Posted by: Phyrak.7260

Phyrak.7260

Much appreciated Bragdras

a little bit of hope can’t go a stray

Still would be kinda cool for a little bit of character bio/headcannon if you’re so inclined