Tired of sitting around in Lion’s Arch while reading the waterfall of text coming from the group of people discussing politics, television shows, religion, philosophy, conspiracy theories, etc.? Wanting to block them to stop the text waterfall, but hesitating because you don’t want to block people who maybe sound intelligent, you don’t want half a conversation on your chat feed, or the person isn’t really offending you? Well, you’re not alone. I, at least, also feel that these scenarios are an issue with the chat system currently in place in the game.
Why is it an issue?
- The waterfall of text effectively cancels out the ability of any other conversations starting up that could potentially interest the player.
- Certain types of conversations, though not necessarily offensive, can make being in the zone (i.e. Lion’s Arch) uncomfortable for the player. For example: Talking politics stresses out some people who play the game to escape from the subject.
- Shotgun blocking large numbers of people to avoid walls of text in the chat feed runs counter to the game’s social aspect. It does not help to build a sense of community.
- Some people prefer chatting about certain subjects in a more subject closed environment (i.e. Politics only, no anime discussion). Party chat and guild chat could potentially be used, but are too much effort to form for a closed topic chat, other’s can’t join in without first knowing about the group through another person, and party size is limited.
How can this problem be solved?
One potential solution for this problem is to add a feature to chat that functions similarly to a chat room. The feature would allow for the creation of chat topics that are visible to everyone within a chat zone, on a list in a UI window, and added to the chat window as a new chat tab.
Ideas for such a chat room feature:
- The feature would operate in a similar method as the new LFG tool and potentially be stored on the Contacts and LFG UI.
- Other chats, such as map chat, etc., would still function as they do now, but conversations that start in map chat would be able to be taken to a chat room.
- Players would create a chat room topic in a similar way as LFG group advertisements.
- Players would join chat rooms in a similar way as the LFG groups.
- Instead of joining a party automatically as with the LFG system, the chat room system would take the player’s ID, such as my Pi Slinger.5801, and place it into a chat room group under a topic heading. When it does this, it would open a new tab on the chat window with only chat from the chat room topic present on it.
- Players could be in multiple chat rooms at once.
Pros to such a feature:
- It would free up map chat so that new conversations could form and potentially be taken to new chat rooms.
- It would allow players to have topic-specific chats.
- It would allow players to avoid certain chat topics.
- It would help build a sense of community.
- It would be potentially useful for WvW.
- It would reduce the number of people that are blocked due to others not wanting to see their conversation.
- Regular chat could continue on as it always has, minus the waterfalls of texts for small group conversations.
- Players would potentially form guilds or add friends to their contact list based on interactions in the chat rooms.
Cons to such a feature:
- It would potentially spread the map chat to the point that zones would be full of players, but seem empty based on the amount of comments in the chat window if a player is not currently in a chat room (which some may enjoy, but new players who are unaware of the system might see it as a sign of the game being “dead”)
- Managing large numbers of tabs would potentially be troublesome.
- Players would have to trust the title of the topic or join the topic to view the true contents of the conversation.
- It would potentially reduce the ability of players to “jump in” to conversations when the topic hits a point of interest, limiting the ability to “add you two cents.”
- A potential solution to this would be to create a checklist functionality that would allow players to turn on certain topic chats in their general chat, which would allow them to see the conversation, but not respond until fully joining the chat room for the topic.
- This would potentially lead to increase in the frequency of, “Oops, wrong chat,” moments.
- A potential solution to this would be to create a checklist functionality that would allow players to turn on certain topic chats in their general chat, which would allow them to see the conversation, but not respond until fully joining the chat room for the topic.
- It may lead to the formation of social cliques, which could either be seen as a good or bad thing, some of which would potentially have people hazing people who join that they don’t welcome. (But, hey, blocking the people who offend you is what that system is actually for, right? Not blocking people to not see conversations)
Well, those are my thoughts on the matter. Do ya’ll have any more ideas? I think a chat room feature would be a great addition to help build the community in this game.
(edited by Pi Slinger.5801)