Chest/Crate Opening Achievements

Chest/Crate Opening Achievements

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Posted by: Past.2365

Past.2365

With the current run of random content chests and crates containing a chance at a limited time skin i thought it would be a nice idea and make the process of obtaining one less infuriating if you were to implement a living story achievements for opening a certain number of them during the time period of the skins availability.

For example the Southsun crates the achievement would read as “opened 50 Southsun crates during the secrets of Southsun event” and the reward for completing the achievement would be 1 Sclerite weapon claim ticket.

This would remove the despair that people suffer from terrible luck and remove the frustration for failing the random chance upon every open as you are still working towards your desired goal.

Currently im trying to get the greatsword skin its eaten up many hours of my time just mindlessly killing mobs and i paid for $20 worth of gems to use on crates and had no luck I refuse to give up after the time and money investment because im stubborn but im having the opposite of fun and this is a game after all.

Chest/Crate Opening Achievements

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Posted by: Warruz.8096

Warruz.8096

I agree most of these random chance systems need some sort of Light at the end of the tunnel.

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Chest/Crate Opening Achievements

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Good idea, but 50 is too many. 10 sounds better because they drop rarely.

It also gives players a ascentive actually buy some chests to complete their achievement.

Every 10 chest would give one weapon ticket. Once 10 chests are opened the achievement resets. But shows as complete.
*10 chests open achievement, 1 skin ticket

Chest/Crate Opening Achievements

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I would also apply this idea to the BLC. Every 10 BLC’s opened gives 1 guaranteed random rare item and a increased chance of a super rare item.

(edited by Onshidesigns.1069)

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Posted by: Amadan.9451

Amadan.9451

this would remove the problem of people not getting the ticket but increase the problem of people that want to complete their achievement and aren’t dropping the crates, so resolving rng problem by shifting rng to another thing is not a solution, but a different issue

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Chest/Crate Opening Achievements

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Posted by: The Talcmaster.7391

The Talcmaster.7391

The idea of some sort of guaranteed (and desirable) reward would make it seem like less of an underhanded way to get people to spend money in the gem store, but I really don’t want any more achievements that effectively require gems.

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Fun on someone else’s schedule is not fun

Chest/Crate Opening Achievements

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Maybe it doesn’t have to be called a achievement or be in the achievement panel. You would just see a stat of how many chest the player has opened. At every 10 opened you would get a ticket in the mail. Or a rare in BLC’s.