Chest/Crate Opening Achievements
I agree most of these random chance systems need some sort of Light at the end of the tunnel.
Good idea, but 50 is too many. 10 sounds better because they drop rarely.
It also gives players a ascentive actually buy some chests to complete their achievement.
Every 10 chest would give one weapon ticket. Once 10 chests are opened the achievement resets. But shows as complete.
*10 chests open achievement, 1 skin ticket
I would also apply this idea to the BLC. Every 10 BLC’s opened gives 1 guaranteed random rare item and a increased chance of a super rare item.
(edited by Onshidesigns.1069)
this would remove the problem of people not getting the ticket but increase the problem of people that want to complete their achievement and aren’t dropping the crates, so resolving rng problem by shifting rng to another thing is not a solution, but a different issue
Join the Rainbow Pride
The idea of some sort of guaranteed (and desirable) reward would make it seem like less of an underhanded way to get people to spend money in the gem store, but I really don’t want any more achievements that effectively require gems.
Fun on someone else’s schedule is not fun
Maybe it doesn’t have to be called a achievement or be in the achievement panel. You would just see a stat of how many chest the player has opened. At every 10 opened you would get a ticket in the mail. Or a rare in BLC’s.