Garnished Toast
Chest token system (To offset bad luck)
Garnished Toast
In the light of real world money gambling already being a core component of the game – for shame, BTW – I expect the primary reason your otherwise excellent idea would fail is contained within the opening component of your closing sentence.
All it needs is a stacking buff, so for each chest you open you get an extra bit of chance for a rare/skin item.
So chest 1 has a 5% chance, 2 has a 10% change, 3 has a 15% chance and so on – as soon as you get a rare/skin item it resets back to 1.
Zarturo: Elemental – Desolation.
In the light of real world money gambling already being a core component of the game – for shame, BTW – I expect the primary reason your otherwise excellent idea would fail is contained within the opening component of your closing sentence.
You’d think so, but in practice a lot of people who refused to buy them in the first place, started buying them. I for one did, because I knew that it’d only take a maximum of X many attempts to get the item anyway and I might even get some stuff I didn’t want that I could flog for gold.
To clarify we’re talking about relatively common items, the rarest goodies just wern’t obtainable in this fashion or required hundreds of dollars worth of tokens. But stuff like weapon skins? – That’d be realistically obtainable without breaking the bank.
Garnished Toast
(edited by Ryuujin.8236)