So, I was thinking about the engineer and his downed skills, namely the primary one that has a chance to inflict chilled on a target. I wondered why that might be useful when you’re about to get stomped since en enemy’s cool down doesn’t even matter at that point, seeing as how they just need to stomp. And I thought it might be more useful if chilled also made it take longer to stomp someone or revive someone or maybe even to fire off channeled skills or long casting time skills.
That may mean the engineer shouldn’t get chilled as a condition on downed, but it would make chilled more useful in team fights as you could pop a chill on an enemy if they’re about to stomp your ally, or make it so it takes them longer to cast a heal spell, which sets them up for spikes more easily.
Thoughts? I figured this would be fairly interesting, but might add a layer of unnecessary complexity to the game.