Choosing legendary attribute types

Choosing legendary attribute types

in Suggestions

Posted by: Starry Night.5847

Starry Night.5847

I’ve run into a problem twice in recent weeks. When pinging my gear as a group entrance requirement, I’ve taken grief for using a soldier stat (power/toughness/vitality) legendary when I’m supposed to be in a full berserker (power/precision/crit) set. Unfortunately, that’s the only legendary option out there. In effect, the meta says I can’t use legendary skins. After the work that went into the production of the legendary, that feels so wrong. Quite frankly though, I get where they are coming from as skill replaces much of the need for toughness and vitality.

Currently if you transmute a legendary to different stats using an exotic weapon, it is no longer a legendary. It becomes exotic. You lose the ability for your legendary to always stay at top stats when ascended weapons or the next best stat arrives.

My suggestion is simple. Please supply a way to choose the stat type of legendaries while maintaining the legendary status of my weapon. Preferably this would be retroactive to existing legendaries.

Choosing legendary attribute types

in Suggestions

Posted by: Razor.9872

Razor.9872

I agree. I don’t have a legendary yet, but when I do get one, I want this freedom. +1

NSPride <3

Choosing legendary attribute types

in Suggestions

Posted by: sazberryftw.3809

sazberryftw.3809

I’m 99% sure transmuting a legendary keeps it’s purple name. And as exotic weapons have identical stat numbers, that doesn’t matter either. But I agree with your idea – it would be nice. Transmute crystals get pricey!

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