Chubby Characters
Overweight people don’t have a place in the lore of the game, I mean you’re running all day…how’d you expect to get fat like that.
Overweight people don’t have a place in the lore of the game, I mean you’re running all day…how’d you expect to get fat like that.
Waypoints.
by eating everything you and your friends made to get their cooking skill up. duh!
I was actually pleased by the fact that it’s possible to create female characters that aren’t freakish surgically modified anorexic pornstars. I wouldn’t mind seeing something like a general BMI slider to adjust body thin/thickness.
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I agree. People argue that “overweight people wouldn’t be in the game”
But as a matter of fact they would. Food seems plentiful and readily available. You don’t have to walk much because there are waypoints. Mages just have to stand back and cast spells, not physically fight.
There are plenty of oppritunities for a character to become chubby. Further more, there ARE healthy and physically fit chubby people—watch marathon runners. Some of them are technically overweight, but they’re still fit enough to run 26 miles at once.
But if you’re going to add chubby options, make sure there are FEMALE chubby options too. I remember in Star Wars you could make a morbidly obese man, but the women couldn’t even be slightly chubby.
It’s a fantasy world, if I wanted to look at fat people I’d just hang out with my friends and family.
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Fort Aspenwood
I would agree on the principle that it could add a bit of “plausibility” or simply “add to” the world’s diversity of Guild Wars. But, on the other hand I also agree that in our every day life we see enough over-weight people. With the concept of beauty being prevalent for us humans generally-speaking (definition and perception of it varies by cultures and individuals of course) and the ability in a virtual world to create “standards” of all types, and considering that more often than not in creating video games you can usually let loose your imagination, desires and fantasies to satisfy perceptual senses of (and) pleasure then…
So I believe indeed that in most games (unless the setting requires it, or unless the developers find it necessary to do it for specific story-related characters) you shouldn’t expect to see the repetition of our every day reality but instead the realization that you can escape from it by creating what you want. So, to reiterate, unless one or a few specific characters “need to” be ugly, chubby, handicapped or deformed for whatever reasons then of course it will happen, but the rest of the game as long as setting(s) or scenes don’t require it will depict the developers’ own perception of an ideal world or species or race, or whatever can fulfill the setting(s) of the game in question.
Additionally, in terms of actual resources and time you need to keep in mind that modeling is needed, artists (and “modelers”) also need to be paid. The more models of characters they create the more time they spend working, and the more money is needed to pay them. It is possible that some departments/branches of a game’s development has a fixed amount of funding available, after which nothing (major) occurs over time expect bug fixes here and there (this doesn’t necessarily applies specifically to Guild Wars 2, but I am saying that it does exist in the industry).
You are spoiled by Fable, that game was built around diversity and sexual orientation and large, fat, skinny, evil, pure, tiny people. Most people want all of that kind of character customization in every game now but it won’t happen as most games don’t have the resources to build a ton of new armor to satisfy every kind of person a player wants to make. Look at soul calibur for instance, they generally have a good character creation but that’s due to them having a smaller game, no need to worry about building a large world or anything else time constraining.
Actually, looking at this from a realistic standpoint, there would be characters of all races and classes of all different body types. There’s a misunderstanding that only body type could exist in a world where people fight and do strenuous activity. Science is now showing that body type isn’t necessarily dictated by diet and exercise. Although these factors do aid in certain aspects of one’s appearance, it does not necessarily dictate whether your are fat or skinny. It really depends on your metabolism, and how your body processes the foods.
If you’ll notice, the Norns have a considerably heartier build. You could easily argue that, compared to other races, they have a much more physically demanding lifestyle and history. Yet, even then a character can be overweight. This is because they likely have a slower metabolism than those of the humans. But what happens when you have a human that has a slow metabolism, but is still healthy? They could be overweight easily.
Ultimately, it’s up to the designers of the game. I’d love to see a wider range of body types available for -all- races, since it -is- a fantasy game, it’s possible to see characters of many types doing things that would not be commonly seen in the real world.
As for the people who claim ‘This is fantasy, I don’t want to see -those- people around.’ There’s a very simple solution. Close your eyes. You can imagine whatever fantasy world you wish without limiting the options of other players.
I gotta disagree. I can’t imagine an adventurer even possibly becoming fat. Constant running, combat, climbing, jumping, dodging… there’s no way in Hell anyone pulling off that kind of life style would become fat.
The closest thing to something like that I’d be comfortable with is if your character had to eat. Under eating resulted in weakness, over eating resulted in limited mobility and reduced speed, and regular eating resulted in a healthy character.
Though that also sounds kitten annoying, so I’d rather not see either.
You can make a fat male Norn.