Citadel of flame Magg path way too difficult now
I completely agree. The only way to keep Magg alive long enough is for everyone in the party to die at least 3 times.
The only way that our group has managed to complete this section is to die multiple times and spawn at the waypoint in such an order that one of us is always in the room to kite the mobs. Killing them is NOT an option, as by the time you’re done with the Shadowblades and the smoker, an army is on top of you and trying to kill any of them will get you wiped in seconds. Kiting and dying is literally the only way I have ever found to do this. Being forced to die and wasting money on armor repairs is not an acceptable completion method. Dungeons are meant to be worthwhile, and CoF, in its current state with the overtuned Legendary Effigy and the apparently bugged Path 3, is not.
Resident Thief
+1 this post. The repair bill isn’t worth the effort.