Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division
I would like to start detailed thread on class balancing—what would you do if you had control over the balancing of spvp?
If you want a nerf, please use various examples on why it is OP (overpowered), instead of just calling it OP only because you lost. If you want a buff, consider what it would not be OP if it was added.
- Remove grenade barrage from Engineer toolbelt, replace with Blind grenade.
- Cut HGH might stacking to 3 second duration.
- Formula 409 only has 33% chance of removing a condition.
- If you switch out of a kit, you cancel every condition/effect you caused with it. (switching out of grenade remove every bleed effect you caused).
- Buff EG auto attack with 1 stack of vulnerability.
- Supply Drop now spawn 2 tumper turret.
If Anet does this, balance should now be perfect.
Does Flamethrower auto-attack still miss 99% if the target is moving? Or did they fix that?
If not, I’d fix that!
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