I finally got to unlocking all the pets on my ranger today, a kind of notable achievement, only to not actually get any achievement points.
So I started talking to my guildies about the idea of Profession based achievements, and we came up with quite a few. Feel free to add.
Warrior:
X amount of kills with adrenaline.
X amount of buffs applied to allies via shouts
X amount of banners placed
X amount of players revived via warbanner
Engineer:
X amount of kills using a turret (or finishing with a turret)
X amount of supply crates deployed
X amount of elixirs drank
X amount of elixirs thrown
X amount of kills with kits
X amount of Mortar kills
Necromancer:
X amount of kills with death shroud
X amount of kills using minions
X amount of enemies killed after applying more then a certain amount of conditions to them
X of condition/boon switched via wells
Guardian:
X amount of projectiles reflected or blocked
X amount of health healed on allies
X amount of enemies placed on fire (virtue of justice)
X amount of blocks on allies via aegis applied by you
Elementalist:
X amount of targets killed after hitting them with 3 different elements
X amount of signets or glyphs activated
X amount of weapons summoned
X amount of summoned weapons used by other players
Mesmer:
X amount of illusions/clones shattered
X amount of people portaled over time
X amount of mantras charged and used
X amount of times stun/daze/confusion applied
Theif:
X amount of allies made invisible
X amount of times evaded attacks
X amount of times you’ve stolen and used the item
X amount of times you’ve had a trap triggered
X amount of time venoms applied (venoms shared and applied count as well)
Ranger:
X amount of targets killed at 1k plus range
X amount of times you’ve activated your pets ability
X amount of pets collected
X amount of spirit buffs applied
X amount of times you’ve had a trap activate and hit 2 or more targets
These are just a slew of a few examples that me and my guildies came up with. Feel free to +1 and add your own ideas for Profession based achievements.
Each of these classes would have their own meta achievement that would come with a title, showing that you have completed them and are, if not skilled, at least well versed with your class. The idea of these achievements would not be anything farmable, or at least easily farmable, but simply ones that are somewhat of a core element of the class and not super easily obtained.
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