you have as many Oscars as Leonardo DiCaprio and Johnny Depp. :)
Class Specialization Branches?
you have as many Oscars as Leonardo DiCaprio and Johnny Depp. :)
You mean… like… changing your armor and traits? GASP!
You mean… like… changing your armor and traits? GASP!
and it only took one post for someone to hate on it…
NO NOT LIKE CHANGING YOUR ARMOR AND TRAITS. i mean like whole new skills,limitations and advantages,weapon usability
you have as many Oscars as Leonardo DiCaprio and Johnny Depp. :)
You mean… like… changing your armor and traits? GASP!
and it only took one post for someone to hate on it…
NO NOT LIKE CHANGING YOUR ARMOR AND TRAITS. i mean like whole new skills,limitations and advantages,weapon usability
OH! I get it. You mean like changing armor, traits, weapons and utility skills!
You mean… like… changing your armor and traits? GASP!
and it only took one post for someone to hate on it…
NO NOT LIKE CHANGING YOUR ARMOR AND TRAITS. i mean like whole new skills,limitations and advantages,weapon usability
OH! I get it. You mean like changing armor, traits, weapons and utility skills!
……………still no, so please stop being a jerk
you have as many Oscars as Leonardo DiCaprio and Johnny Depp. :)
You mean… like… changing your armor and traits? GASP!
and it only took one post for someone to hate on it…
NO NOT LIKE CHANGING YOUR ARMOR AND TRAITS. i mean like whole new skills,limitations and advantages,weapon usability
Because it’s a ridiculous notion.
You can already change your character’s “role” freely, and dynamically instead of relying on a rigid pre-set system, by switching gear, traits and skills.
If you mean redesigning every class entirely, no, it’s a terrible idea and it’s never going to happen anyways due to the ridiculous amount of work it would require (for absolutely no reason).
You mean… like… changing your armor and traits? GASP!
and it only took one post for someone to hate on it…
NO NOT LIKE CHANGING YOUR ARMOR AND TRAITS. i mean like whole new skills,limitations and advantages,weapon usability
OH! I get it. You mean like changing armor, traits, weapons and utility skills!
……………still no, so please stop being a jerk
So let me get this straight.
You want them to implement actual skill changes to allow for specialization instead of just the traits we already have? And changes to the armor you can wear and/or the weapons you use?
Because without those, it really is just the traits. Guardians can already choose a weapon and spec that centers on team support. They can also spec for tankage. As for Thieves? Well, Shadow Arts gives good reason to stay in stealth and the rogue part? Well hello, I see a shortbow. Evasion-spec Thieves are rare, but they exist.
And honestly, I don’t like the idea of changing skills and weapons through some kind of system. That just makes the whole game more complicated than it needs to be. And the game is never going to have fullblown healers and tanks, so give up on that notion too.
No.
GW2 already allows you to specialize into different roles. I honestly have to think this post is a troll. I dont even know what you are asking. This stuff is already in the game.
You guys don’t have to be a kitten to him. This idea wouldn’t be good because it only limits what you can do. If they did this and added more weapon sets and skills, I could see it working but this can already be achieved on a smaller scale by changing traits and armor.
Honestly, the only branching I can see working out is more defined traits and options on your weapon skills.
As cool as advanced classes can be, I don’t think they really fit Gw2’s aim, to have all classes unique but versatile. It’d also probably have poor effects on PvP
Part-time Kittenposter
just to expand on my previous post
Im going to give OP the benefit of the doubt and assume hes either new to games in general, or hes young (13, 14?) and doesnt quite understand he just cant simply suggest a game thats almost a year out of release that has had YEARS of testing and development to just throw away their current class system and make a different one.