Class Suggestion: "Blackguard"

Class Suggestion: "Blackguard"

in Suggestions

Posted by: Darynael.5729

Darynael.5729

Well met!

We have 3 Sholar Proessions, 3 Adventurer Professions and 2 Soldier Professions.

Thus, I cooked up an idea for a relatively unique third Soldier, in this topic referred to as the Blackguard, inspired by the dark nature of the Necromancer.

Class Mechanic: Haunt
Send out a sliver of your own soul to haunt an enemy, damaging them and placing them under a curse, making them viable targets for your skills.
As the description says, you damage your foe and curse them. This curse would do nothing by itself. But when you use certain skills, they cause the haunted target harm as a secondary effect. More about this later in the post. A cooldown on Haunt could trigger when the curse is released, either by the invokers own will, when the victim moves out of range or by the victims death.

Possible Weapon Suggestions
Mainhand/Offhand Sword.
Mainhand/Offhand Pistol.
Greatsword.
Rifle.
Focus.

Unique Skills
Some of the skills used by this class would apply harmful effects on the Haunted target as a secondary effect. An example of how such a skill could look like:
Signet of Spite – Passive: Bleed your Haunted target every 10 seconds. Active: Gain Fury for X seconds.
Dark Conviction – Gain Protection and Poison your Haunted target.
There could altso be skills that affect not only the target of ones Haunt, but those in close proximity to it.

While I’ve posted a basic concept, it will be fun to see what suggestions this forum has to offer. Any ideas on skills? Mayhaps a different choice of weapons? Mayhaps even a Profession name change?

Edit: Added content.

(edited by Darynael.5729)

Class Suggestion: "Blackguard"

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Posted by: Teraphas.6210

Teraphas.6210

So you would only be effective against your called target?

While I do applaud the semi uniqueness of the class mechanic, just calling your target seems a little weak and repetitive. I also say semi becuase it reminds me of a scaled down form of mesmer clones. Visually may be different but mechanically similar. Tbe clones function like the mark allowing other effects to be applied. This class seems to call for those effects to be seeded in more skills

I do like the idea of a blackguard but traditionally they are more fallen paladins. Paladins generally involve a diety. And fallen they have broken from their faith. Guardians in game rely on inner strength. Not sure how a blackguard fits in lore wise.

You can’t spell Slaughter without Laughter

Class Suggestion: "Blackguard"

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Posted by: Darynael.5729

Darynael.5729

Well, as for being effective only against your called target; Not necessarily. As I stated, some skills could altso affect targets around the called one. This would make some interresting gameplay, and allow the Blackguard to, in certain situations, stike two or more targets at once.
As for the Profession name, it simply was the first to come to mind without mentioning the Death Knight of World of Warcraft. Just thought it fitting for a martial class with a touch of dark magic. In addition, a Blackguard is not necessarily a fallen Paladin, but can altso refeer to a mercenary. ^^
Lore-wise; True, haven’t really thought about that one yet. Then again, Tyria is littered with ruins of past cilivisations, and the Priory just might find some book on the combat arts of old.

Edit: Spelling, added content.

(edited by Darynael.5729)

Class Suggestion: "Blackguard"

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Posted by: Teraphas.6210

Teraphas.6210

It just might get annoying to have to call every target you go after

You can’t spell Slaughter without Laughter

Class Suggestion: "Blackguard"

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Posted by: Nightarch.2943

Nightarch.2943

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.