Classes i would like to see in the future!
We could definitely use another Heavy Armor class, I was thinking the Tengu could show use something Samurai-like (as they are extremely bushido-like race) with focus on Two-Handed Weapons that offer defense, dual wield Swords AND daggers and use both bows, when they arrive.
Was also thinking a Martial Artist/Monk (light armor melee) that that uses wands and staffs as melee weapons, would be kind of neat.
You should look at Archetypes far more than playstyles. A weapon can provide a playstyle, a whole Profession isn’t needed for that. Battle Mage, for example, is great – if you describe it as a Heavily armored caster, rather than just uses shields and shotgun style spells.
Plus, some of your suggestions are already in game. Templar? That’s a guardian almost exactly. Berserker? Dual sword warrior has that covered. Slayer? They tried “Higher the meter, the higher your damage” with Warriors during beta. All it did was disincentive the use of Burst skills. Saboteur? Play a bomb kit Engineer.
I don’t think Samurai would fill enough of a gap – culturally they feel different, but in terms of playstyle, it would be difficult to carve out a niche next to the Warrior.
Monk, though, is very much a unique archetype and unfufilled role. As long as they were kept as mechanically distinct from Guardians and Thieves as possible, they would be a great addition.
You should look at Archetypes far more than playstyles. A weapon can provide a playstyle, a whole Profession isn’t needed for that. Battle Mage, for example, is great – if you describe it as a Heavily armored caster, rather than just uses shields and shotgun style spells.
Plus, some of your suggestions are already in game. Templar? That’s a guardian almost exactly. Berserker? Dual sword warrior has that covered. Slayer? They tried “Higher the meter, the higher your damage” with Warriors during beta. All it did was disincentive the use of Burst skills. Saboteur? Play a bomb kit Engineer.
I don’t think Samurai would fill enough of a gap – culturally they feel different, but in terms of playstyle, it would be difficult to carve out a niche next to the Warrior.
Monk, though, is very much a unique archetype and unfufilled role. As long as they were kept as mechanically distinct from Guardians and Thieves as possible, they would be a great addition.
I think you are missing the whole point here.. It was more of general ideas. and to add more class variety..
But that’s the point. The general idea of adding more profession variety is to fulfill the distinct archetypes that players want to play as. How different is a warlock compared to a necromancer? You mention Curses (by which I would infer DoT abilities) and Pets – both of which are available to a Necro already. They don’t feel like different classes.
A Battle Mage does though. Being able to wade into the thick of battle wearing heavy armor and a sword whilst casting arcane spells is very different to how any current professions feel or play, with a lot of potential playstyles and weapon options that would all add further variation.
This might be a stretch but…
A non-combat class?
Focused on material gathering, and crafting. Would open up a whole new side to the game, and expand on the current crafting system, while also allows players to sell more of what they make on the market. Also maybe allow this class to own their own little shop somewhere.
You could almost make it like this..
Warlock – Mental and Physic Spells – Pets — Mental and physic would unlock the possibilty to have mini stuns
Necro as it is.. Pets- Posions -Dots
They could be different
(edited by Handies.7602)
Bumping so others can read and or post