Classes need better roles

Classes need better roles

in Suggestions

Posted by: Chrispytoast.3698

Chrispytoast.3698

I think that all classes need better roles when playing in a group. Currently the Mesmer is the only class that has a role during PvE and WvW. All of the other classes are there to do damage. I would like to see more viable roles from classes. In order to prevent groups from searching specifically for one class with a certain build a minimum of two classes should be able to perform each role.

Elementalist – Give them a weapon that is all about buffing allies while doing damage.
Engineer – Turrets grant a small buff to allies, kit for adding boons and removing conditions
Guardian – Add a weapon that is more based on CC.
Mesmer – Currently only class that has a “role”. Not sure what to add for this one.
Necromancer – Little experience here, seem like mainly conditions? Raise condition cap and add a weapon for more direct damage.
Rangers – Give them a weapon that is only about CC.
Thief – Give thieves a portal like skill called Secret Entrance.
Warriors- They hit things, fixes needed to class in general but not their role.

Any other ideas for roles?

Thanks

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Classes need better roles

in Suggestions

Posted by: Poli.2341

Poli.2341

Well actual classe can be in a specific role for example: I have a friend ho is a elementalist and he is full healer on our dungeon runs while my other friend a guardian tank the bosses mobs etc. So it’s all about the build.

Classes need better roles

in Suggestions

Posted by: g e o.2589

g e o.2589

All profs can play certain roles

Guard: Healer (buff support) , Tank, DPS,
Warrior: Tank, buff support, CC, DPS
Thief: Berserker, Stealth support
Ranger: DPS/Suport, DPS,
Engineer: Conditions/Support, Buff support, DPS, CC,
Mesmer: Berserker, Buff support/Condition damage, Stealth support
Elementalist: Healer, Buff support, DPS, Conditions
Necromancer: Conditions/Support, DPS