Cliff Launches
Yes, something like this would be really awesome. In Skyrim, for example, I could spend countless hours launching foes off of mountain tops.
However, for a MMO, I do not think being able to knock a creature of a high elevated area would be good.
Say it is a skill challenge and you knock the enemy off of a hilltop right away. Is that really a challenge? Or you knock a NPC off of a cliff, but someone else was also attacking the same NPC…It just wouldn’t work out in my opinion.
Fun? Yes! Compatible? Most likely not.
Its a Coding/AI thing.
Its very likely that if you knock an AI off a Cliff it can’t trace a ground path to get back up, its going to bug out. Normal monsters would find themselves stuck and likely lock up if they didn’t die from their fall, meaning the area they should be spawning in would be empty and a pit becoming a death trap filled with foes (Either for the unwary player, or for the monsters vs. AoEs). If its a Skill Challenge NPC, its very likely to bug out once defeated as there is no way for it to get back to its initial point. (Then there is the matter of loot, combined with possible griefers knocking the enemy and loot over a deadly edge.)
That said, it is kinda disappointing not being able to punt an enemy off some of those sheer high cliffs, and watching them go splat on the ground below. Especially for revenge for having taken the same plunge by them.
It could work for normal monsters, who if they get stuck away from their spawn points would despawn and respawn back to where they should be after a set amount of time. Keep NPCs and Bosses/Mini-Bosses unable to be punted, just to avoid the AI hassle they could cause. But that still runs into the Loot problem for the normal monsters.
Always a problem, where AI Pathing is only two-dimensional rather then three-dimensional.
- (Death, Terry Pratchett, Hogfather)